Kraken.com Review – Pros and Cons of Trading at Kraken

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[Sealed][Draft] The M21 Forcing Spike Common/Uncommon Limited Primer

What’s up spikes! I’m JacetheOD and I’m here for another shot at priming the would-be-spikes of the internet for their prerelease and first drafts! This time, we’re talking Core Set 2021! I haven’t been this excited about a core set in a long, long time. It seems like it’s full of meaningful reprints alongside powerful new cards, and that’s a recipe for success! We’re going to be talking about the commons and uncommons in this review, because that’s the vast majority of what your limited experience is going to be. Be sure to have your card image gallery up to follow along. If you need one, this will help: https://magic.wizards.com/en/articles/archive/card-image-gallery/core-set-2021
Let’s not wait any longer!
-----WHITE-----
Alpine Watchdog – I’ve always been a fan of the 2 mana 2/2 vigilance when it gets printed. Having a play on turn two that can attack and block just warms my heart. When I look at the other white commons, I think I’ll be comparing them to Alpine Watchdog, and I think that makes it a sold C.
Angelic Ascension – This is a weird one to me. I’m sure it’s relatively powerful, because it’s an uncommon. It’s hard to imagine “downgrading” an opponent’s creature to a 4/4 flyer, and nailing a planeswalker with this after they’ve gotten a loyalty ability activation is probably just a great way to get killed. I like the idea of just turning one of your creatures that has been outclassed or targeted by removal into a 4/4 flyer, though. I’ll have to see how this works out.
Anointed Chorister – I think you have to want the lifelink for this card to really be worth playing at all. This should get cut often, but will occasionally make the cut.
Aven Gagglemaster – I love the name of this card. I also love this card. A 4 power flower for 5 is something I’d always play, and this one gains you at least 2 life to boot!
Basri’s Acolyte – If you curve your two and three drops into this, it can do some serious damage. This is particularly well coupled with flyers, but I’m sure I’ll play this in my 4 drop slot quite often.
Basri’s Solidarity – the theme of GW is counters and this card screams it. I think this is going to be great in any deck looking to drop 2 or 3 creatures and jam. Keep in mind this really isn’t a card for your 11-12 creature control decks.
Celestial Enforcer – I see the joke here. This is a tapper for the flyers deck without just being a tapper. I like 3 mana 2/3’s with meaningful abilities, and if you have 7+ flyers I think this gets there.
Concordia Pegasus – This is a card that has seen print a number of times and I’m usually happy to have it in the 2 drop slot of my white decks. It attacks and blocks reasonably well for a 2 drop and will make the cut more than it doesn’t.
Daybreak Charger – This is an honestly attempt at making the 2 mana 3/1 more playable, but I don’t really think it gets there. If you want aggressive 2 drops, this is it, but it doesn’t even work the way you want it to when you cast it on turn two unless you’ve played a 1 mana 1/1. I’ll play this when I need a 2 drop, because decks often need 2 drops, but I don’t like it much.
Defiant Strike – This is just a reasonable combat trick. It allows you to trade when you otherwise might have just lost a combat, and it replaces itself. That being said, it’s just a combat trick. You might want one of these, but I think that’s it, and most of the time you won’t want it at all.
Dub – I really liked the way this played in Dominaria, and I’m happy to see it return. I think it’s going to play well with the flyers and lifelinkers in the set. It is an aura, so beware the risk of ruin, but if this goes uncontested it feels great.
Faith’s Fetters – I love answers to noncreature permanents at lower rarities, and this card has been long overdue for a reprint. This will be one of my favorite cards in the set by the time we’re through.
Falconer Adept – This card seems bonkers to me, and is a reason to be in white. Quite good.
Feat of Resistance – Temporary protection always just plays really well. This grants a counter and allows you to block, counters a removal spell, knocks an aura off, or pushes through an attack. Feat of Resistance is one of the more playable combat tricks for sure, and I think you’ll almost always play the first one.
Gale Swooper – A 4 mana 3 power flyer would just get played, and this one jumps a creature when it ETBs! I like this card quite a bit.
Griffin Aerie – A payoff card for the lifegain decks, and an excellent one at that. If you can get more than one Griffin from this, you’re likely going to win the game.
Legion’s Judgement – The “kill-a-big-guy” spell at common. These are always begrudgingly playable, and this one does cost 3 instead of 4. You probably want the first one, and leave the others in your sideboard.
Light of Promise – The joke here is that you put this on your lifelink creature and profit. I can see this running away with a game for sure. I’m always dubious about auras, but I think this one just gets played if you have enough lifelinkers.
Makeshift Battalion – I’ve said multiple times in the past that I don’t like 3 mana 3/2 creatures, but the potential is there for this one. Your aggressive decks will want some 3 drops, and you could do worse than this.
Rambunctious Mutt – I love that these ETB disenchant creatures have gotten bigger. They were playable before and are that much more playable with stats like this. I think I’ll always play my first one of these.
Revitalize – I think you’ll want this in your lifelink deck if you have a TON of payoffs, but otherwise I think this is worse than just Opt.
Sanctum of Tranquil Light – I think this being a 1 mana shrine is more of an enabler for other shrines. You just can’t afford to pay this much mana to tap a creature unless you are pretty far ahead.
Seasoned Hallowblade – I think this is worse than Adanto Vanguard, but still a good 2 drop and great target for Dub and other auras.
Secure the Scene – White has occasionally gotten the 5 mana exile anything spell in the past, and this one makes a token on top of that. I think I’ll play all of these I get.
Selfless Savior – This 1 mana 1/1 has one of the few abilities I think make it worth playing a 1 mana 1/1. Super solid.
Siege Striker – This card seems quite strong to me. It’s going to force so many chump blocks from your opponent if you have another creature or two one board, because they just can’t live very long taking 6 damage per turn if this can be a 3/1.
Staunch Shieldmate – I think this is the first 1 mana 1/3 ever? I could be wrong, but this set of stats seems pretty good to me. Being able to block and kill 1/1’s and 2/1’s, while just blocking 2 power creatures and living, all for 1 mana seems fine. If you need bodies, I think you could do way worse than this.
Swift Response – These cards have often been sorceries in the past, and that was very annoying because your opponent got to hit you before your removal spell was turned on. Being an instant makes this very good at 2 mana. I’ll play all of them I can get. This will be my early pick for best white common for sure.
Tempered Veteran – This seems like it really belongs in the GW counters deck, but if you have just a couple of cards that make +1/+1 counters, this can get way out of control. I don’t think I’d play it if I had no other +1/+1 counter sources.
Valorous Steed – This seems like quite a good 5 drop. A 3/3 vigiliance and a 2/2 vigilance for 5 mana is just a good deal.
Vryn Wingmare – I appreciate the downshift to uncommon here. This is definitely better than a wind drake and will see a lot of play.
Warded Battlements – Another card that seems like it belongs in the flyers deck. Blocking 2/2s and powering up your evasive creatures seems fine, but I wish this had one more point of toughness. It’s going to act like an enchantment that you can sacrifice to block with. I’m not super excited about this, but I’m sure I’ll lose to it a few times.
-----TLDR WHITE-----
The themes seem to be flyers, lifelink, go wide aggro, and +1/+1 counters. I think the best white common is going to be Swift Response by a good margin. Overall, white seems fine, but not overpowered.
-----BLUE-----
Cancel – I like to maindeck these in sealed and sideboard them in draft. I don’t see that changing here.
Capture Sphere – This is blue’s new go-to removal spell and I like it quite a bit. Premium blue removal.
Enthralling Hold – Having to play this on a tapped creature is a small price to pay and this card is a bomb. These are 2-for-1’s and always over-perform.
Frantic Inventory – I think you’re going to want this if you have a LOT of them (3 or more) or are the spells deck. Until you have 3, I think Opt is just better.
Frost Breath – I have never been a fan of this card unless you are INSANELY aggressive, and that doesn’t tend to be blue’s strategy. You will probably never run this and be happy about it.
Jeskai Elder – This is a great card and I’m happy to see it. Just because it has prowess doesn’t mean it’s only for the spells deck. There will be a lot of games where this is cast one turn two and just can’t be blocked for a couple turns and the extra cards run away with the game.
Keen Glidemaster – You can use this to jump some of your big guys in UG, but it’s just a C.
Library Larcenist – Getting the card on the attack and not having to actually connect is big. I’m a fan of this for sure.
Lofty Denial – I think this is very bad if you’re not in the flyers deck, and gets pretty good once you’re there. I don’t think I would ever play this outside the UW deck in this format.
Miscast – Constructed plant. Could be sided in against removal heavy decks or decks with X spells.
Mistral Singer – A Wind Drake with prowess is big game. I’m in!
Opt – Opt is always a card you want to play but usually cut. Thanks to spells mattering, draw matters, and prowess, I think Opt will make the cut much more often in M21.
Rain of Revelation – Powerful instant speed draw spell. Big game in most decks, with extra punch in the UG draw cards or UR spells decks.
Read the Tides – This just looks bad to me. I’m sure I’ll lose to it a few times. Paying 6 to draw 3 at sorcery speed or bounce two creatures just isn’t enough. You have to be in a position for an alpha strike, and there are just better cards that can get your there.
Rewind – I’m super excited about this for constructed. In limited, you need a LOT of instants for Rewind to function as intended. That being said, if you have 10 instants in your deck, Rewind becomes quite good.
Riddleform – I tend to like these enchantments that become creatures, as they dodge a lot of the common removal in most sets. This will be a very good card in the spells deck.
Roaming Ghostlight – My pick for best blue common for sure. A man-o’-war that flies and has 3 power is very, very good. Multiples of this are insane. If anyone remembers how good Chillbringer was, this is better.
Rookie Mistake – This is quite bad. It will not help you win any combat. I wouldn’t play these under virtually any sircumstance.
Rousing Read – This seems powerful enough to put on something, and replaces itself. I think I’ll play this more than most “flight” variants, but exercise caution against blowouts.
Sanctum of Calm Waters – If you can get another shrine in play, this gets out of hand quickly. Otherwise, this is just not quite doing enough for 4 mana.
Shipwreck Dowser – This card is GREAT. A 3/3 prowess and a business spell for 5 mana is excellent.
Spined Megalodon – I’m going to have opponents that cast Rousing Read on this and just wreck me, I’m sure. This is a clunker, but there will be blue decks that just want a 7 drop with hexproof.
Teferi’s Protégé – This merfolk looter costs 2 mana to activate, but is also a 3 mana 2/3. I’m not sure if this is quite good enough to make the cut, but I’ll probably start by playing at least one and go from there.
Teferi’s Tutelage – With all the card draw we’ve seen, I think this is a bomb and a serious way to win. One of the things you’ll need to know how to do to be successful in this format is draft a deck around this card.
Tide Skimmer – I’d play this with just a couple flyers in my deck, and in the UW flyers deck it will be excellent!
Tolarian Kraken – Again, with all the card draw we’ve seen, I think this will be an excellent card. It triggers on each of your draw steps as well!
Tome Anima – So drawing cards is a theme here and there are a lot of these cards running around that will make Opt seem quite good. This card is going to be unblockable quite often, and I can see this over-performing for the entire format.
Unsubstantiate – Super solid. Cheap bounce/temporary counter is meaningful. You don’t really want this in your control decks, though.
Vodalian Arcanist – Another Dominaria reprint that I’m happy to see. This will be quite good in your spells deck and no one else will really want them.
Waker of Waves – “Weakstone” effects have always been quite good. This card is no exception. Plus you can use it for card filtering early! I love this card.
Wall of Runes – This card has always just been bad. You can side it in if you need a blocker, but it’s junk.
Wishcoin Crab – I have run 1 of these in past blue decks when I really needed a 4 drop. This is like a classic D. You can play it, but usually hope not to.
-----TLDR BLUE-----
The themes we can see look like spells, draw cards, and flyers. I think there’s enough “looting” to discard cards in a meaningful way as well, so some graveyard synergies are possible. Blue seems quite strong to me in this set.
-----BLACK-----
Alchemist’s Gift – This card has some utility as an effective 1 mana combat trick, especially since deathtouch is so powerful, but I’d need some creatures that really took advantage of it. It may just be good enough for the lifelink deck though.
Archfiend’s Vessel – If you can bring this back reliably, it can be quite powerful, but this seems like a lot of hoops to jump through. I’ll really have to see if this works or not.
Bad Deal – Actually seems like quite a good deal to me. It’s a 4-for-1! You’ll probably never want more than one, but black control decks would very happy to have this.
Blood Glutton – This seems like just a fatty for the lifelink deck, but a 5 mana 4 power lifelink creature can get some serious work done. Any black deck could certainly have a worse 5 drop.
Caged Zombie – Another 3 mana 2/3 with enough of an ability to interest me. Probably just another C, but these cards do make me stretch my evaluation muscles for sure.
Carrion Grub – This card is interesting. Seems like it pairs well with Spined Megalodon and blue looters. I’m sure this will end up being pretty good.
Crypt Lurker – A 4 mana 3/4 with an optional loot (even if it must be a creature) is very good and I expect this to see a lot of play.
Deathbloom Thallid – This was good in Dominaria and I expect it to be good here as well. A 3/2 that dies into a 1/1 is just enough above rate to make me happy playing it.
Duress – Sideboard card. Not much else to say.
Eliminate – This is a great limited card and I’m very happy to see a 2 mana planeswalker removal spell enter standard.
Fetid Imp – I’ve always liked the way this played in limited. It gets in a little and the deathtouch activation makes it a huge headache for opponents.
Finishing Blow – Expensive, but instant speed and effective. These will be played ad nauseam, I’m sure.
Gloom Sower – This is a lot of mana to pay for an 8/6 with no evasion, but I think this triggers for each creatures blocking it, and it will take at least a double block to take this down. I think this is OK if you’re really looking for a 7 drop.
Goremand – This is interesting. A 6 mana 5/5 flying, trample is a bargain for sure. You have to sacrifice a creature, but so do your opponents. This just means you’re both sacrificing your worse creatures and this is probably the best thing on the board. The disaster scenario is when this is countered and you 2-for-1 yourself, but I think this card will be very good.
Grasp of Darkness – You’re going to want 9 or 10 swamps if you’re looking to play this early, but it’s super powerful and my pick for best black common.
Infernal Scarring – Good on evasive creatures, life linkers, or first strikers, and you get your card back. You’ll know when you want this, but it still won’t be often.
Kitesail Freebooter – More exciting for constructed, but you’ll occasionally nab a removal spell and your opponent will be in a jam. I like this card, but it’s probably only a C+.
Liliana’s Devotee – This card seems great! It only triggers on your turn, so yu have to be aggressive, but once you have a zombie you can keep sending it in and your opponent has to walk in to your combat tricks or take 2. I like this card a lot!
Liliana’s Steward – I don’t think this is a card I want to play at all. It’s too easy to play around.
Malefic Scythe – We don’t see equipment this strong much, because we don’t see them qith colored casting costs. I like the move to make more colored artifacts, especially if it means cards like this see print. This card makes virtually any creature a threat.
Masked Blackguard – I’m not sure if this is any good, but I don’t think so. It might ambush a 3/3 in the mid-game and trade, but that isn’t much to get for your 5 mana. I think this is a D or worse.
Mind Rot – I really only play these in sealed, but you can side them in against control in draft.
Pestilent Haze – These effects are almost like Wrath of God against certain decks. I like to keep them in the sideboard and bring them in when they’re at their best.
Rise Again – This is interesting because it’s a common and there is so much looting in blue. It’s quite possible that some type of UB reanimate/control deck is insane if you have a couple bombs to get back with this.
Sanctum of Stone Fangs – This might be the most powerful of the shrines. If you’re draining your opponent for 2 every turn with this and another shrine, you’re probably in a good position to win that game.
Sanguine Indulgence – In the lifegain deck, being able to get back any 2 bodies for 1 mana is way above rate. At full cost, this is a little underwhelming, but might still be playable if you have a ton of value generating creatures.
Silversmote Ghoul – 3 life seems to be the magic number and this is absurd. If you get multiple activations from this, I can’t imaging too many scenarios where you lose.
Skeleton Archer – Always seems to over-perform, and is quite good if your opponent is playing multiple X/1’s. I like skeleton archer myself.
Tavern Swindler – Because all of the lifegain matters cards trigger on a gain of 3 life, this card may be much more playable than in the past. On average, this doesn’t change your life total, but it also triggers your lifegain matters cards every other turn. I think this card will be good in those decks specifically, and just a bear anywhere else.
Village Rites – I haven’t seen a ton of black cards that make disposable creatures, so there must be some in red. If that’s the case, this can actually be pretty good. If you can’t make enough fodder, I can’t imagine playing more than 1 of these at most.
Walking Corpse – If you need a 2/2 for 2, here it is!
Witch’s Cauldron – I really want to see enough token makers for this to work!
-----TLDR BLACK-----
Lifelink is a very strong theme, and it seems like reanimate is there (but quieter), as well as a sacrifice theme. Grasp of Darkness is super exciting, and I think that card will make black control decks pretty good. I’m excite to see if there’s enough red support for a real sacrifice deck!
-----RED-----
Battle-Rattle Shaman – I’ve never been a huge fan of this card, but if you have a first striker or flyer it gets a LOT better.
Bolt Hound – This seems to pair well with the other go-wide aggro cards we saw in white. I’m not a fan of goblins chariot, but this is a BIG step above that and actually pretty good in the go wide deck.
Bone Pit Brute – Wow is this a beating! A 4/5 menace for 6 would be playable a reasonable amount of the time, but giving +4/+0 on ETB is also quite good. I think your red 6 drops could be way worse, but this is a 6 drop and you can’t play many of them.
Burn Bright – For go wide aggro only. No one else wants this at all.
Chandra’s Magmutt – A 2 mana 2/2 that can ping players after being outclassed seems fine to me.
Chandra’s Pyreling – This pairs quite well with Chandra’s Magmutt and red damage spells. If you can trigger this a few times, you can get some SERIOUS damage in.
Crash Though – This is pretty much just junk.
Destructive Tampering – Mediocre sideboard card for aggressive decks against decks with artifacts or few flyers, but really this is quite bad.
Furious Rage – This card has played very well in the past and I’m happy to see it back. It’s a pretty good card in the classic RG monsters build.
Furor of the Bitten – This is so cheap, it can really do some serious damage early if your opponent can’t take out the creature it’s enchanting. Aggro decks tend to like cards like this, but midrange and control decks pass on these every time.
Goblin Arsonist – This card is more playable than most 1/1’s, as it kills 2/2’s and multiple X/1’s. I’d play this if I were aggressive.
Goblin Wizardry – This card is interesting in that it seems to function in both the spells deck and the sacrifice deck, but seems mostly meant for UR spells.
Havoc Jester – I have yet to really see the enablers for these types of payoffs in the BR sacrifice deck, but this indeed a payoff.
Hearfire Immolator – This is just a good card, and gets amazing in the spells deck!
Hobblefiend – A way to sacrifice creatures, but I haven’t seen many token makers yet. This is probably playable in general though, as you can turn creatures targeted by removal into counters.
Igneous Cur – This really just isn’t good enough. The difference between this being a 1/2 and a 2/2 is quite apparent.
Kinetic Augur – A powerful uncommon for the spells deck. This is even ok as just a blocker and looter outside of the spells deck.
Onakke Ogre – This usually gets put into a set when 4 power is important. It’s generally playable with enough support, but dying to 2 mana 2/2’s is quite disappointing.
Pitchburn Devils – I’ve liked this card in the past. Being able to sacrifice it in the BR deck also helps a bit.
Sanctum of Shattered Heights – Turning all of your lands into lava darts is quite good, and turning them into shocks is insane. This is a very powerful shrine and worth playing.
Scorching Dragonfire – Probably red’s best common. It can’t hit players, but that doesn’t tend to matter quite as much in limited.
Shock – I think a lot of us wanted this to be lighting bolt, but shock is so efficient it’s always good enough for limited.
Soul Sear – This is super powerful and you should play all of them!
Spellgorger Weird – Super powerful in your decks with 10 spells. As a 3 mana 3/3 or 4/4 is just gets the wood chopped!
Sure Strike – A combat trick we see quite often now. Because you can win a lot of different combat scenarios, I’m higher on this than other combat tricks. Aggressive decks want Sure Strike for sure!
Thrill of Possibility – Generally playable, and great in the spells deck!
Traitorous Greed – It really hurts the BR deck that the threaten costs 4 and is uncommon. This is not a good sign for the sacrifice archetype, but I’m sure their removal is good enough the BR control works out just fine.
Turn to Slag – This was very good in mirrodin limited, and I still expect it to be good here. It’s a little clunky, but the occasional nabbing of an equipment can be game breaking.
Turret Ogre – This makes me want to play my Onakke Ogres! When this card is on and dealing damage, it’s very good!
Unleach Fury – This is a Berserk that costs 2 and you don’t have to sacrifice the creature. I can see a lot of games ending where a 4/4 goes unblocked and this is cast.
Volcanic Geyser – Excellent card. I can’t say enough good things about it. It hits players, planeswalkers, and creatures!
-----TLDR RED-----
The themes for red seem to be sacrifice (however weak), go wide aggro (also a little loose), 4 power matters, and spells matter. It looks like the UR and GR decks may outclass the RW and BR decks, but we’ll see. The best common is certainly Scorching Dragonfire!
-----GREEN-----
Burfist Oak – This is a good card that fits the draw cards decks and the 4 power matters decks.
Canopy Stalker – Another uncommon for the 4 power matters deck. This is also a reasonable target for Dub!
Colossal Dreadmaw – I’ve like this guy most of the time and I’m happy to see it return.
Cultivate – Excellent magic card. This ramps you, fixes your mana, and allows you to splash. If you’re green, you shouldn’t pass this almost ever.
Drowsing Tyrannodon – A good blocker and above rate creature in the 4 power decks. I can imagin casting this and following up with Onakke Ogre and just jamming.
Fierce Empath – How good this is will depend on what you can search up with it, but even if it’s just Colossal Dreadmaw, this will be quite good.
Fungal Rebirth – Bringing back a creature that died and making 2 1/1’s is big game. This card is very good.
Garruk’s Gorehorn – A 5 mana 7/3 is going to just trade all the time. I’m not really into this at all if you aren’t giving it flying, first strike, or doing something ridiculous.
Garruk’s Uprising – This is a buildaround A in my book. This seriously makes me want to play every 3 mana 4/2 I can. Building decks around this will be a necessary skill in the format.
Gnarled Sage – Another card that checks a lot of boxes. This will be at its best in GU and RG, but is just a playable 5 drop in general.
Hunter’s Edge – A power-up punch is super good, even at 4 mana. This might be my pick for best green common.
Invigorating Surge – You really want to get more than 2 counters when casting this, but even if you don’t it isn’t a horrible deal. I think this will be a powerful green instant you have to be aware of in the format.
Life Goes On – This will mess up a lot of opponents trying to race you, but I’d start this in the sideboard for sure.
Llanowar Visionary – A 3 maan 2/2 that draws a card and ramps you a mana? Sign me up!!!
Ornery Dilophosaur – As a 2/2 deathtouch, I don’t think this quite gets there at 4 mana, but if you can turn this on it puts your opponent in a really difficult situation.
Portcullis Vine – A 0/3 you can cash in for a card later could be worse, but this isn’t exciting at all.
Pridemalkin – This wants to be in a counters deck for sure, but really works well with other reasonable-size creatures.
Quirion Dryad – I always thought of this as a poor-man’s tarmogoyf. It does a reasonable impression, especially in limited!
Ranger’s Guile – Hexproof for 1 mana is great and this card can be a blowout sometimes.
Return to Nature – There’s so much utility here. Naturalize has really been outclassed, but this still starts in the sideboard.
Run Afoul – This is a cute combo with Keen Glidemaster, and just a sideboard card really.
Sabertooth Mauler – This card is interesting. They’ve made a lot of these types of effects that trigger at your end stop only, forcing you to be aggressive and pushing games forward. I like this change, and this card is probably going to be a 4 mana 4/4 or larger most of the time. I’m in.
Sanctum of Fruitful Harvest – This doesn’t seem like a great shrine to me, but if you have 2 shrines out and your making 2 mana every turn to pay for spells and activated abilities, this can be powerful. I think you need to be a very specific type of deck to want this, and I’m not sure if it exists in this format.
Setessan Training – This is a reasonable aura. You get the card back right away and you get to push damage through. I’ve played quite a few of these in the past and image I’ll do so here.
Skyway Sniper – This is a pretty good card against flyers. Even if it costs 6 mana each time, killing multiple flyers is quite good.
Snarespinner – This card has always overperformed for me in the past and the fact that the UW flyers deck seems quite good means I’ll start this all the time.
Thrashing Brontodon – There are enough good artifacts and enchantments that I think this card will be taken highly and played in every green deck.
Titanic Growth – Just a good combat trick. I usually like 0 or 1 in my green decks.
Track Down – This is interesting. Usually these cards let you look at the top 3, take one, and put the others in your graveyard. You don’t get the benefit of putting cards in the graveyard here, but if you whiff on the first 3, you still have a chance to draw after sending all three to the bottom. I think this will be OK in the UG draw cards deck.
Trufflesnout – Talk about utility. This card will just help you stabilize against 3/1’s and be a 3/3 or larger in the tokens deck otherwise. I like this quite a bit.
Warden of the Woods – This card is a B+. If your opponent tries to deal with it, you get to draw not one, but TWO cards! This is quite the good 6 drop for sure.
Wildwood Scourge – Obviously this is at its best home in a GW counters deck, but I always like that these scale well with the game. This will be playable in most green decks.
-----TLDR GREEN-----
Green is all about drawing cards (a little different), 4 power creatures, and +1/+1 counters. I don’t see quite how green mashes up with black, but it’s possibly it is some kind of GB reanimate/midrange deck. Green seems quite powerful, especially with Blue!
-----Gold-----
Alpine Houndmaster, Conclate Mentor, Dire Fleet Warmonger, Experimental Overload, Indulging Patrician, Leafkin Avenger, Lorescale Coatl, Obsessive Stitcher, Twinblade Assassins, and Watcher of the Spheres – This is one of the few sets I feel like all of the gold signpost uncommons are actually quite good. If you see any of these cards pick 5 or later I think you can take that as a strong signal that the color pair is open.
-----Artifact-----
Chrome Repicator – This is interesting as the first “collect anything” kind of card. I like this a lot and if you can pick up some doubles of reasonable common creatures, this card gets great! If you can’t trigger it at all, it’s probably better left out of your deck.
Epitaph Golem – I like these cards in and against control decks, as they usually run long games and occasionally come down to milling someone out.
Forgotten Sentinel – If you really need a 4 drop, it’s here, and it support the RG 4 power matters deck.
Meteorite – I’ve always been a fan of this card in decks that are trying to get to 6 or 7 mana. Otherwise, it’s really pretty bad.
Palladium Myr – This card is EXCELLENT. Being able to jump from 3 mana to 6 mana and start casting haymakers is HUGE.
Prismite – This card has always felt like a punishment for a greedy splash. I hope you don’t ever need this card.
Short Sword – This was reasonable in Dominaria with historic triggers, but might be good enough if you have enough flyers in M21.
Silent Dart – This is clunky, expensive removal, but it will make your opponent play awkwardly around it once you can turn it on and it’s better than no removal at all.
Skyscanner – Excellent card! This is worth playing in nearly any deck!
Tormod’s Crypt – This is essentially hot barbage in limited.
-----LAND-----
Bloodfell Caves, Blossoming Sands, Dismal Backwater, Jungle Hollow, Rugged Highlands, Scoured Barrens, Swiftwater Cliffs, Thornwood Falls, Tranquil Cove, Wind-Scarred Crag – I don’t feel like these are ever taken highly enough. They’re great picks when you’re looking at mediocre playables, as they will allow splashes that otherwise aren’t possible in coreset formats.
Radiant Fountain – I’m pretty sure onlt the lifegain deck (and maybe control decks) want this.
-----TLDR M21-----
WU – flyers, seems powerful
UB – control/reanimate
BR – control/sacrifice, seems weaker
RG – 4 power matters
GW – +1/+1 counters
WB – lifegain, seems powerful
BG – midrange/reanimate
GU – draw cards, seems powerful
UR – spells, seems powerful
RW – go-wide aggro, seems weaker
------------------------------------------------------------------------------------------------------------------------------------------
I hope this helps you guys win some drafts on Arena or MTGO in your first weeks! Thanks for reading!
------------------------------------------------------------------------------------------------------------------------------------------
If you liked this write up, please consider liking and subscribing to Forcing Spike on your favorite podcast medium: https://www.buzzsprout.com/219252
You can find me (Justin) on Facebook (https://www.facebook.com/Jacetheod-110222163821444) and Twich (https://www.twitch.tv/jacetheod). I focus a bit more on limited than constructed.
You can also find Forcing Spike’s lead co-host, Chris, on Facebook (https://www.facebook.com/Forcing-Spike-109557427223695/) and Twitch (https://www.twitch.tv/nadahipster). He tends to play more constructed.
You can also join the discussion in the Forcing Spike discord: https://discord.gg/aVTB9DA
submitted by jacetheOD to spikes [link] [comments]

BASIC Risk Management

BASIC Risk Management

https://preview.redd.it/v0c9g1yceix41.png?width=700&format=png&auto=webp&s=bbf36502148eacec1e6c5365b763432660f65366
BASIC is the next-generation crypto finance platform that allows lenders and borrowers from all over the world to better manage their crypto assets with enhanced capital efficiency. Today’s post will cover the Risk Management practices, that are implemented within the platform in order to establish efficient and stable ecosystem and in order to secure all the occuring financial transactions. Let us see the methodologies and tools, that are exploited by BASIC to address all the associated risks, that may occur in any given financial transaction.

BASIC’s Risk Management Practices

BASIC is actively exercising preemptive efforts in order to guarantee efficient and stable financial transactions on its platform, addressing all the associated risks, that may emerge in any given financial transaction. BASIC is applying risk management tools, that assist to alleviate all the associated risks, that can be found within this platform.

Risk classifications

▶ Volatility risk
BASIC has established a risk management system to recognize and address the high volatility of the digital assets. In the case of mortgage loans, there is always a requirement for a liquidation procedure under certain circumstances. Namely, if the market value of the collateral falls below a certain limit, you may be requested to provide additional collateral. If the requested amount of additional collateral is not stored within a specified period, the liquidation procedure will kick in and the required amount of collateral will be liquidated to secure the loan. The BASIC platform performs real-time volatility management practices. There is a tracking process of the price indexes of 6 different crypto exchanges, such as Coinbase, Bitfinex, Binance, Huobi, Bitstamp, and Kraken, where the prices of the crypto assets with an engineered volatility, placed as a collateral or borrowed as a loan in the BASIC’s platform, are tracked and based on them the LTV( Loan-to-Value) ratio is calculated. The abovementioned LTV management, hence risk management is performed by the Smart Risk Manager on an automatic basis. The volatility risk manager is currently programmed to warn and further take some certain actions at the following events and LTV rates:
  • At 65% LTV, the borrower receives warning notifications (Early Warning)
  • At 75% LTV, the borrower is requested to store additional collateral to diminish LTV to 65% (Margin Call)
  • At 85% LTV, the system will be forced to initiate a partial liquidation process to automatically lower the LTV to 75% (Margin Liquidation)
The BASIC platform has a liquidity engine system. It is BitGo’s internal clearing system, which allows you to stream placed orders in real-time, and liquidate large amounts of assets at a fixed price, without the presence of slippage.
▶ Default Risk
This risk could occur independently from the LTV, and two scenarios are probable depending on the nature of the loan (Secured and Unsecured).
  • Secured Loan
The default borrowing period for Basic is set to 3 days after maturity, and if there is an overdue balance outstanding on the day of liquidation, the amount of outstanding balance with a liquidation penalty added will be deducted from the collateral assets.
  • Unsecured Loan
Once the default occurs, 100% of the borrower’s total CREDIT (credit token) is going to be exterminated. At the same time, assets corresponding to the loan amount are going to be taken out from the Basic Insurance Fund and forced liquidation will kick in to protect the depositors.
▶ Overdue Risk
If the loan interest is not paid and remains in overdue status for a prolonged period of time, the following measures will be taken.
  • Secured Loan
The grace period for overdue interest is set to 3 days after maturity, and if there is an overdue balance outstanding after 3 days, the amount of outstanding balance with a liquidation discount rate (5%) added shall be deducted from the collateral assets.
  • Unsecured Loan
The grace period for overdue interest is set to 3 days after maturity, and if there is an overdue balance outstanding after 3 days, the amount of outstanding balance shall be withdrawn from the Basic Insurance Fund and 100% of the borrower’s total CREDIT is programmed to be burned.
▶ Counterparty Risk
Counterparty risk, which is prevalent in the trading and investment areas, is the likelihood or probability, that one of the two involved entities in a transaction might default on its contractual obligation. There are two primary sources of the counterparty risk in the process of collateral liquidation. The first one arises when the counterparty cannot make the required payments according to their obligations. The second one occurs, when the counterparty breaks the terms of the contract, hence defaulting on his contractual obligation. The relationship in the financial market is built upon trust. Hence, the counterparty risk or default risk can result in an overall deterioration of the credit market and further lead to a crisis. When there is a transaction being occurred within a platform of the BASIC, BitGo operates as a third party, who secures the process of escrowing the assets of the transacting participants. This risk management practice enables transacting parties to proactively identify and control the counterparty risk at the same level as financial firms.
▶ Slippage and Market Risks
In case of carrying out transactions on multiple digital asset exchanges, you may face a huge issue of inefficient digital asset distribution, which can adversely affect your balance sheet. This situation can further expose you to the Slippage and Market Risk, as the number of assets that need to be liquidated increases. On the contrary, BASIC platform enables easy and quickly offline trading with transacting parties in BitGo, through the virtual journal swaps. This practice, in turn, eliminates the slippage and market risks.
▶ Compliance Violation
Compliance violations can be applied to the withdrawal of assets at the time of the transaction. Currently, the majority of digital asset platform companies randomly distribute assets to multiple digital asset exchanges for trading purposes. In fact, this kind of approach affects the balance sheet and can lead to regulatory compliance violations. The BASIC platform is capable of reducing market and slipper risks, whilst keeping business efficiency at the highest level, by trading with trading partners within the BitGo’s system. This, in turn, will enable you to maintain stable transactions in a quite liquid market.
▶ Legal and Regulatory Compliance Risk
Basic implements strict and thorough anti-money laundering and anti-terrorism-financing preventive measures at the level of traditional financial institutions in accordance with the Financial Action Task Force (FATF) recommendations and guidelines. This practice allows to thoroughly verify the identity of the client and to establish anti-money laundering preventive measures, which are both de facto essential factors to ensure the safety and legitimacy of the digital assets handling. To mitigate and identify in advance the risks associated with the compliance or regulation, BASIC’s legal team is staying up-to-date with the legal and regulatory compliances over the crypto assets.

Keep Updated with BASIC Platform!

Thank you for reading. If you would like to keep updated with BASIC’s activities, please follow our social media channels below.
submitted by anitamalone to thebasicfinance [link] [comments]

BASIC

BASIC is the next-generation crypto finance platform that allows lenders and borrowers from all over the world to better manage their crypto assets with enhanced capital efficiency. Today’s post will cover the Risk Management practices, that are implemented within the platform in order to establish efficient and stable ecosystem and in order to secure all the occuring financial transactions. Let us see the methodologies and tools, that are exploited by BASIC to address all the associated risks, that may occur in any given financial transaction.

BASIC’s Risk Management Practices

BASIC is actively exercising preemptive efforts in order to guarantee efficient and stable financial transactions on its platform, addressing all the associated risks, that may emerge in any given financial transaction. BASIC is applying risk management tools, that assist to alleviate all the associated risks, that can be found within this platform.

Risk classifications

▶ Volatility risk
BASIC has established a risk management system to recognize and address the high volatility of the digital assets. In the case of mortgage loans, there is always a requirement for a liquidation procedure under certain circumstances. Namely, if the market value of the collateral falls below a certain limit, you may be requested to provide additional collateral. If the requested amount of additional collateral is not stored within a specified period, the liquidation procedure will kick in and the required amount of collateral will be liquidated to secure the loan. The BASIC platform performs real-time volatility management practices. There is a tracking process of the price indexes of 6 different crypto exchanges, such as Coinbase, Bitfinex, Binance, Huobi, Bitstamp, and Kraken, where the prices of the crypto assets with an engineered volatility, placed as a collateral or borrowed as a loan in the BASIC’s platform, are tracked and based on them the LTV( Loan-to-Value) ratio is calculated. The abovementioned LTV management, hence risk management is performed by the Smart Risk Manager on an automatic basis. The volatility risk manager is currently programmed to warn and further take some certain actions at the following events and LTV rates:
The BASIC platform has a liquidity engine system. It is BitGo’s internal clearing system, which allows you to stream placed orders in real-time, and liquidate large amounts of assets at a fixed price, without the presence of slippage.
▶ Default Risk
This risk could occur independently from the LTV, and two scenarios are probable depending on the nature of the loan (Secured and Unsecured).
The default borrowing period for Basic is set to 3 days after maturity, and if there is an overdue balance outstanding on the day of liquidation, the amount of outstanding balance with a liquidation penalty added will be deducted from the collateral assets.
Once the default occurs, 100% of the borrower’s total CREDIT (credit token) is going to be exterminated. At the same time, assets corresponding to the loan amount are going to be taken out from the Basic Insurance Fund and forced liquidation will kick in to protect the depositors.
▶ Overdue Risk
If the loan interest is not paid and remains in overdue status for a prolonged period of time, the following measures will be taken.
The grace period for overdue interest is set to 3 days after maturity, and if there is an overdue balance outstanding after 3 days, the amount of outstanding balance with a liquidation discount rate (5%) added shall be deducted from the collateral assets.
The grace period for overdue interest is set to 3 days after maturity, and if there is an overdue balance outstanding after 3 days, the amount of outstanding balance shall be withdrawn from the Basic Insurance Fund and 100% of the borrower’s total CREDIT is programmed to be burned.
▶ Counterparty Risk
Counterparty risk, which is prevalent in the trading and investment areas, is the likelihood or probability, that one of the two involved entities in a transaction might default on its contractual obligation. There are two primary sources of the counterparty risk in the process of collateral liquidation. The first one arises when the counterparty cannot make the required payments according to their obligations. The second one occurs, when the counterparty breaks the terms of the contract, hence defaulting on his contractual obligation. The relationship in the financial market is built upon trust. Hence, the counterparty risk or default risk can result in an overall deterioration of the credit market and further lead to a crisis. When there is a transaction being occurred within a platform of the BASIC, BitGo operates as a third party, who secures the process of escrowing the assets of the transacting participants. This risk management practice enables transacting parties to proactively identify and control the counterparty risk at the same level as financial firms.
▶ Slippage and Market Risks
In case of carrying out transactions on multiple digital asset exchanges, you may face a huge issue of inefficient digital asset distribution, which can adversely affect your balance sheet. This situation can further expose you to the Slippage and Market Risk, as the number of assets that need to be liquidated increases. On the contrary, BASIC platform enables easy and quickly offline trading with transacting parties in BitGo, through the virtual journal swaps. This practice, in turn, eliminates the slippage and market risks.
▶ Compliance Violation
Compliance violations can be applied to the withdrawal of assets at the time of the transaction. Currently, the majority of digital asset platform companies randomly distribute assets to multiple digital asset exchanges for trading purposes. In fact, this kind of approach affects the balance sheet and can lead to regulatory compliance violations. The BASIC platform is capable of reducing market and slipper risks, whilst keeping business efficiency at the highest level, by trading with trading partners within the BitGo’s system. This, in turn, will enable you to maintain stable transactions in a quite liquid market.
▶ Legal and Regulatory Compliance Risk
Basic implements strict and thorough anti-money laundering and anti-terrorism-financing preventive measures at the level of traditional financial institutions in accordance with the Financial Action Task Force (FATF) recommendations and guidelines. This practice allows to thoroughly verify the identity of the client and to establish anti-money laundering preventive measures, which are both de facto essential factors to ensure the safety and legitimacy of the digital assets handling. To mitigate and identify in advance the risks associated with the compliance or regulation, BASIC’s legal team is staying up-to-date with the legal and regulatory compliances over the crypto assets.

Keep Updated with BASIC Platform!

Thank you for reading. If you would like to keep updated with BASIC’s activities, please follow our social media channels below.
submitted by anitamalone to thebasicfinance [link] [comments]

Kraken disabling "advanced" orders to reduce load on trading engine

I just received this email:
In order to help mitigate the strain on our platform caused by recent exponential growth, we are delisting some of our illiquid trading pairs and temporarily suspending all advanced order types. These changes will go into effect on Tuesday, August 22 around 6 am UTC (Monday August 21 around 11 pm Pacific).
The following pairs will be delisted with all outstanding orders being canceled
XBT/GBP ETH/GBP XRP/CAD XRP/JPY EOS/EUR EOS/USD XLM/EUR XLM/USD GNO/EUR GNO/USD REP/USD 
The ability to create new advanced orders will also be temporarily suspended (so you will only be able to create basic limit and market orders)
Open orders will remain open until cancelled or executed, but you will no longer be able to create new orders in any of the following advanced types:
Stop Loss Take Profit Stop Loss, Take Profit Stop Loss, Take Profit Limit Stop Loss Limit Take Profit Limit Trailing Stop Trailing Stop Limit Stop, Limit 
This suspension is temporary only. Advanced orders will return in a month or two as soon as we are better able to process them. We know that many of our clients like the advanced orders, but they are used much less frequently than basic limit and market orders while taking more system resources to process.
The above changes will go into effect on Tuesday, August 22 around 6 am UTC (Monday August 21 around 11 pm Pacific).
We apologize for the inconvenience but we think that immediate action is needed to help alleviate the current strain on our platform. We may take further action if these changes aren’t enough. Our overall plan is to reduce the load on our current platform until upgrades can be made that will enable us to smoothly scale capacity.
Thank you for choosing Kraken,
The Kraken Team
https://blog.kraken.com/post/1234/announcement-delisting-pairs-and-temporary-suspension-of-advanced-order-types/
Edit: In case there's any confusion, I don't work for Kraken, I'm just posting what I received in an email.
submitted by modeless to BitcoinMarkets [link] [comments]

Kraken - Bitcoin Cash and a Critical Alert for Margin Traders

Kraken - Bitcoin Cash and a Critical Alert for Margin Traders submitted by jespow to Bitcoin [link] [comments]

Shift Report

Divining wooly views gathered amidst shaven sheep hither
Withered over swithering stalls denial state of dither
Truth be told frank pens naif soliloquy
Safe as house path hath proven treachery
Steer clear of herd social immunity
Distanced readily available data parsed trendily
Blinks recount lost meanings earned from strife learned through catastrophe
Graft retained splices tour de force movie
Analyzed improvised differently
Can't regain past yet relive history
Elder protocols reference frames with specificity
Documentary denotes concise recusant heresy
Fish stink emanates spoils unquestioned head
Rather than responsible gods chose dead
Lightning rod shields guide flash EMP spread
Relevance revivalist revived rival survivalist
Diatribe analogous corroborates ridiculous
Atoms congress fortuitous naught sea
Devoid self restraint officiates ye
Fitting new attire inspiring streaking
Who protects us whilst we pay for havoc employ they reeking
Hypocritically childish generally speaking
Handshake implies word registers advice
Modern intelligence is artifice
Every three steps forward step back twice
Deities influence me aloof aligned schism in rhyme
Mother Hera ewe chimera godspeed breeds failed design
Bell weather brethren splay scapegoat supine
Veil of illusions enmesh conscious mind
Can't feel my legs good help is hard to find
Hawk departs from pleather glove turtle returns grounded dove
Counteract abet anyone lapped them twice yet still they won
Titans once asked before taking QE
With us or against me democracy
Issuance debt free usury for ye
Soon to be impacting all interested negatively
Cyclops blissfully fail to see plague kills with leniency
World saved through open window tsunami
Backdrops distinct radicle uprooted
Restless tartarus not I confuted
Reputed gambler prophet of doom rigged mind meld welds my tomb
Despondent preach not gloom be democratic or leave cocoon
Imploding race exploding time and space
Unfathomable depths shallow measures
Glasses adorned rose reflective pleasures
Erratic compass static attained gains unsustainable
Emphatically all ages deal unascertainable
Sentiment key to public interest
Democracy assess Big apple bests
Guiding hand meaning Pantheist behest
Seeking one's fulfillment complements of demagoguery
Building baseless pyramid in name of Great Recovery
Hallucination merits upheaval
Remit repreival persecute venal
Sufferance from nescience trumps all evil
Yon morrows martyr covets this abysmal cross commuted
Tread on entrenched fear submit control guiltily included
Govern is to rule as meant to intents
Resourceful proxy heir establishment
Record rallys infer where loans were sent
Pristine colosseums reared commerraderie Fed rum bread
Dropping said crumbs returns dread Which nevermore nary imbeds
Insolvent casino scenario
House always wins with my reservation
Sharing the bulk ignites indignation
Transparency Which critiques subtly speaks Feds peak repent
Weak covenants contained slain whence Green peripherals were went
Theses Ben delivered on depression
Maestro museum managed impression
Keynesian intervention harped dystopian opium
Appeal to supremacy bandwagon psychology
Latin arguementum ad nauseum
Better than expected mass approval
Refuse discard fantasy removal
If you audited our books write off markets on the morrow
No one do we answer to where wheelbarrows go we borrow
Sciences religious mythology
Philosophised finance dichotomy
Genetic archetypal entities
Conversations incidental informations monumental
Facets fawned fastidious selfless attires instrumental
Minions mimic Socratic opinions
Authority inbred majority
Consider selves distinct minority
Yield to ye inferiors subjectively superior
Mechanisms failing sublimation with interior
Greeks conceived benefits in politics
Propaganda versed all in rhetoric
Dwelled anarchic run redeem autarkic
World perceptions inconsistent to obtained views of my own
Optimism timeless shown fantastically overblown
Fate collapses upon observation
Ostriches banked on unexamined lives
Perturbations quantum fluctuations
Foregone measures austere pleasures enforced authenticity
Cessation trepidation ensures no future certainty
Whilst known speed and position now in sync
One makes ye taller yet none make me shrink
Doth not know thyself yore on the brink
Fulfillment will not quail forbidden face of foreign dangers
Entrainment derailed arranged marriage twixt incomplete strangers
Birds of a feather flock with the weather
One marked to market worth two under Bush
Lemmings allegedly demand a push
An existential exercise spins nihilistic nightmares
Nonconformed confirmed uncomfort spirals condescending stairs
Slaughter abolished pig sucklers now fly
Fed up rich bullshit Which lies upon lye
Doth need not for lipstick ride we bone dry
Left to right wrong motivations paved by best intention
Pound me with the cure denounce flesh as impure meets prevention
Overdue elixir panacea
Gold in led stead transmutes alchemist Fed
Spirits confirmed in actions idea
Though hungry swine will freely plow fall submissive tow the line
No offence is meant whence I commence casting pearls before thine
Lead thee to sustenance soon thou shall find
You feed a seed of rage contented caged
That Which hath been remains yet to be seen
One finds upon a wander from yon cave we've left regression
Whence without luminescence stem outlandish such obsessions
Actualized self's realization
Fasting of heart leaves no trace of ego
I fell here from Olympus apropos
Upshot in authenticity shows secure survivors test
Where indiscretions excesses discretely are repressed
Desperate knowledge grievous awareness
I first blew reed pipes but then I digress
Values eroded integrity
Climate corroded ideals irresponsibility
Satisfied my agency autonomous capacity
Bet Dow hath finally had a bad day
Bear in mind they will say twas anway
Old high still standing gold stones throw away
Shorting shooting slope of hope enormous towers treacherous
Each new era crashes in increasing half glass emptiness
Overabundance deserts time delay
Accounts inner morality decay
Strength in pessimism fear forfeits right
Dusk withdraws from sight as shade is drawn over dawn's early light
Narcissistic psychopaths inherited the earth our plight
Quarrying light inspired murky night flee
Ye gods laugh heartily ridicule me
Reckoning another day mine shall be
Subsequently I subsist shifting this rock as Sisyphus
Future pulls upon me as due ration to minus remiss
I'm half crazy bicycle built for two
Network circuitry daisy chained to you
How do I know what is reel to be true
Gather input sensations scrutinize for degradation
Dissembling dissemblance as lacking in resemblance
Singularity prophesied end be
Less threat than icons presently envied
Graven is our image in our idol
Misunderstood system holds revolutions banked on bridle
Give me dominion over doe I care not who makes law
Hegellian dialectic shock and awe
Fixed moments instability move becomes necessity
Moses leads bull rush reeds deceptive swaith
Crisis opportunity incompetence seasons good faith
Fallow plot begot furlough shrieks foul wraith
Yay though I plod through the valley of death
Evil gives comfort my rod and my staff
No fear preparest for my enemies
Parasitic symbiotes surviving vicariously
Job gyrations exploitations sloth thrive ubiquitously
Unnatural select evolution
Bad apple genes rot barrel pollution
Big bang extends concussions extrusion
Elude intrusion neath tapestry relay inscribed decree
Conspiracy theories deliquesced evidence coalesced
Duress dressed as justice undue process
Reduce the law to writ for oversight
Infinitely rules stretch fractally tight
Dollar press lever Wizards tweak whence practised Which deceiver
Feeding frenzy at the top on last chair hot potato drops
Animal farm irrigation believer
Cuckoos in nested loops launched retriever
Social ecological equity
Fauna all created equal although some are more than most
Perched aloft nights sleepless roosters backdate options after posts
Tell a vision avulsed exclusive boasts
Foxes bird box hens fake news oven roasts
Occupy Wall Street greeting champagne toasts
5G technology expandable densification
Cameras considering Laws actual ramifications
Depressions perpetuate FOMO motes
FIFO Ponzi scheme boat redeems fresh float
Gloat sessions connoted roat smote through goat
Destructions need demands feed for Which Fed never hesitates
Beyond salvations hope for damnation destined reprobates
Wolf in sheep's clothing with diplomacy
Bragging best ever broke economy
Pre warned of bubble in candidacy
Memories impeach me markets relapse collapse candor
Black and white deliberations compromise grey matters or
Burning empire riddled Nero fiddled
No new under the sun any longer
What doth not kill my will makes ye stronger
Suicidal quarantine commit sheer to absurdity
Crash course in urgency suspends to decade Odyssey
Engulf journey as is illusory
Entailed magical curtailed mystery
Reproduced sequence spawns duplicity
Great truths infect minds space whilst time distorts fabrics ablation
Balanced scales duration dual edged knife grinds calibration
Wildlife exhumed landslide menagerie
Submission supports popularity
War of attrition print press edition
Release Kraken abridged dictations unredacted memo
Cognitive mind is least informed second thought tis last to know
Feedback iterates habitually
Zombie apocalyptic shopping spree
Animal myriad corroboree
Discrepancies adorable approaching deplorable
Configured integrations simulate exaggerations
Conceptual reorganization
New century frail clings frayed to pale past
Dot com bust imprints last iconoclast
Tragic disposition anchored significance within story
Spherical lyrical expository mourning glory
Expansion dominates fertility
Appropriate most apt utility
Bubble envelops errs infinity
Bold ignorance advanced hind sights distilled new high arrogance
Underlying trauma repeats cycle till addressed complete
Sublates convergence becoming congeals
Cavernous kingdom stalagmite conceals
Peer not in mirror prefer not appeal
Sew a thought in hope to reap an action something real to feel
Neverland begotten old whilst kid futures are oversold
Life lived not lest bits of bites record it
Biased suggestions imbue news reported
Syrinx sears titans with my brand of creed
Written word ceded all forgotten need to practise recall
Calculated math skills lost computer brought thoughts holocost
Ensconced by lantern hung from beam of straw
Helios heals blow of iced ages thaw
Loyal to natural attributes raw
Extraordinary delusional madness of ye crowds
Trot proudly upon road to serfdom congregations praised aloud
Brave was this new world before eighty four
Hunger games in store jaybird tweets that score
Jehovah bore witnesses door to door
Insure myself against four horseman
paid my tithe expired spent
Sow ears flying high on credit barely do I afford rent
Time unwinds quickly at least doth for me
April showers levee spring bankruptcy
Litres live forever in latency
Bailing water steady rising deep subterraneously
Foresee floods invest in arks of financial calamity
Extraneously Rome's blaze radiates
Simultaneously Fed Witches toiled
Slow perniciously satiates frogs boiled
Crisis constructs messenger of sordid too tongued character
Stocks which rise so should slide chosen goose footing egg opposed side
Federal innovates imbibed bribed state
Reserves umpire status hunched hind home plate
Falling knife of fear impaled atmosphere
Short bets squeezed rife barren years unfruitful bleeds contango wine
Inverse ETFs unprecedented reverse splits declined
Nothing it's equal creature without fear
Can't fill hide with harpoons or head with spears
Mire strive dire try pull in Leviathan
Endless procrastination doth avert intent deflation
Unclear when routes passage appears clear as destination
Sorrows station seems my inculcation
Divides built up babble between nations
Seven trumpets summon revelation
Electrostatic circumstance transmits catalytic twist
Substitute reacted chemical transmits platonic tryst
Ironically passion not my goal
Ionically bonded blending coal
Mirrored dipole roll poised down rabbit hole
Experiment first ever repeats Laws defraud endeavor
Mississippi reflating dollar debt exchange creating
Wealth effect transfers helicopter drop
Fracking reserves crack too big to stop
Ineptitude or evilly adept
Calm filled the room as elephants silently drowned in tar pits
History Which hails tense whence Fed injections flew to market
Lucrative house flipping stained soil carpet
Real reign swamp purge comes to street again
Broken window theory frisk fallacy
Destructions need graciates feed for Which Fed never hesitates
Seven headed hydra twixt blaspheming regime duplicates
Purgatory epic allegory
Apathy lacks worry for avoidance
Dreams annoyance recurring clairvoyance
Complacent consternation burns concerned capitulation
Catacomb further catenates future pyroclastic blasts
Install a new partition date saved last
God creates man's imaged eternity
Man made device for immortality
Only way to beat life be articulate as dead machine
Foiling might be finding wanting nothing just as pleasing
Emoted thoughts and deeds confer disease
Viral joy contained anxious unease
Communicable known uncertainties
Mention stoic abstention receive lepers reprehension
Addend subconscious attention suchness sought destination
Protectionist tribal groupthink ensues
Misdirect blame profane color thou choose
Divide and conquer plan by Jove we use
Minting for a living tis nothing short of scintillating
Weaponry mass produce we entropy disintegrating
Rebirth essential in this finite trap
Technicals crucial analysis map
Impulse mined collective wiretapped caps
Souls endless extrapolating each threshold encapsulating
Mutually affecting Titans ever overreaching
Battles march business no fight beseeching
Cyanide reaction gold is leaching
Settle for distraction Athene’s teaching
Shares fabricate infrastructure bonds for manufactured war
Master in ways of deception weaving fleece her predilection
Declined vine illustrates interjection
Fundamentally ye add furthermore
Whole vacuus nature I find abhor
Each new day opportune to go by street sideshow pundits shout
Marginally most will comply seek aggressive salesman clout
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[Sealed][Draft] The Theros: Beyond Death Forcing Spike Prerelease Primer

Welcome back to another common and uncommon review from Forcing Spike! I’m JacetheOD and I’m here to prime you guys for your prerelease and first drafts of Theros: Beyond Death! As usual, this write up is done assuming you’ll be looking at the commons and uncommons yourself and wondering about a card or two, looking for another opinion. Without further pontification, let’s get started!
-WHITE-
Alseid of Life’s Bounty – I’m normally NOT in the market for 1 mana 1/1’s, even if they have lifelink. However, this one also comes with a built in counterspell! This card is great and if you have creatures to defend it will always see play.
Achon of Falling Stars – A 6 mana 4/4 flyer is going to win games, and this one brings sweet enchantments back from the graveyard. I think how good this is will depend on what it brings back, but the tension between leaving this on the battlefield and returning your best enchantment from the graveyard is going to make is a nightmare for your opponents. So long as the format isn’t too fast, this card will be great.
Banishing Light – Unconditional removal we’ve seen in the past. Take all of them and play all of them. Not much to discuss here.
The Birth of Meletis – This feels very similar to Wall of Omens to me. Obviously, we can’t draw nonland cards and we won’t have the blocker the turn we play this, but it’s a guaranteed land, 0/4 defender, and 2 life that synergizes with our cards that care about enchantments. I think it’s great.
Captivating Unicorn – A 5 mana 4/4 is a bit below rate, but when it comes with a relevant combat ability like this one, it’s great. I can imaging having this on the battlefield and playing a meaningful enchantment (banishing light comes to mind) and also tapping down a blocker and getting a huge swing it. This will probably be a 5 drop of choice if you’re looking for one.
Commanding Presence – Ok, we made it to our first aura, and this one packs a punch! All of our auras come with their disaster scenario, but if you manage to get one or more 1/1 soldiers out of this, it’s probably worth the risk.
Dawn Evangel – This is what I like to see. A 3 mana 2/3 that mitigates the risk of our enchantment disaster scenarios. We can still get blown out by instant-speed removal spells, but this goes a long way to mitigating that cost. If you get one of these, all of your auras and small creatures go up in value a bit.
Daxos, Blessed by the Sun – This is a great card. If you want to play it early and often you need something like 10+ plains in your deck, but 2 mana for what is probably a 2/4 most of the time that gains you a meaningful amount of life over the course of the game. Sign me up!
Daybreak Chimera – Hold the phone. This creature can potentially be a 3 mana 3/3 flyer on turn 3 and will often be a 2 or 3 mana flyer on turn four. This may be white’s best common creature by an appreciable margin.
Dreadful Apathy – And here comes what is potentially white’s best common period. A 3 mana pacifism isn’t great by modern standard with all the abilities creatures tend to have, but this can exile the enchanted creature, the devotion is still going to matter, and it will synergize quite well with all of your enchantment matters spells. This card is quite good.
Favored of Iroas – I have dreams of slapping our Commanding Presence on this guy and getting in for some serious gravy. This card will be quite good if you have enough enchantments to play, and a gray ogre if you don’t. Given the density of enchantments in the set, it will likely be on most of the time it matters.
Flicker of Fate – Being able to flicker your auras and move them, save a creature from a removal spell, reset a saga, or trigger all of your constellation abilities is going to make this card QUITE good.
Glory Bearers – This card is probably quite a bit better than it looks. A 4 mana 3/4 in white is mediocre, but this one makes all of your creatures much more likely to survive combat. Being an enchantment brings more to the table here, too. I think I’ll play this more often than I don’t.
Heliod’s Pilgrim – The value of this card boils down to the power of the aura it fetches. If you have a game-winning bomb aura this is great. I don’t recommend playing this when your auras are mediocre.
Heliod’s Punishment – This is an arrest variant that lasts for four turns. That seems like enough to break a game and seems quite good to me!
Hero of the Pride – A 2 mana 2/2 with heroic. This looks like a straight C to me, and will play well in most aggressive white decks.
Hero of the Winds – This guy seems like a beast. I have a soft spot for 1/4s that are difficult to block, and this one makes all of your creatures better when you target it. I like this card quite a bit.
Indomitable Will – The combat trick that plays into the theme of the set. I imagine you’ll play the first one of these QUITE often, but extras will be underwhelming.
Karametra’s Blessing – A giant growth variant that again mitigates the fragility of auras and enchantment creatures. You can’t ask for much more for a single mana.
Lagonna-Band Storyteller – This card is great so long as it has a target! Even if it gets back something like Indomitable Will, I’ll be happy to cast this.
Leonin of the Lost Pride – This seems like a sideboard card against powerful escape cards, or just a 2 mana 3/1 if you need it.
Nyxbourn Courser – A 3 mana 2/4 that pushes your devotion and enchantment count will probably see quite a bit of play.
Omen of the Sun – This Raise the Alarm variant seems ok to me if it’s triggering your constellation cards. Then it boosts your devotion and can be sacrificed to dig. I think this will mean most when all of the parts of the card matter, and less when you’re just getting 2 1/1 creatures.
Phalanx Tactics – This seems like a great combat trick to me. Using this on your Hero of the Winds seems like a way to live the dream. For 2 mana, this is a pretty good combat trick.
Pious Wayfarer – This is probably better in an aggressive deck. I’d sideboard this in against opposing X/1s, but I don’t think this is worth starting unless your are REALLY in the market for 1 drops.
Reverent Hoplite – I feel like this needs to make 3 1/1s to be worth it, and that’s going to be relatively easy since it brings one devotion to the table. If you’re heavy in white, this card is great!
Revoke Existence – This will be MUCH better than disenchant usually is, and is definitely worth at least ONE main deck slot in this format.
Rumbling Sentry – Kind of a C-, just a defensive 5 drop that is very replaceable.
Sentinel’s Eyes – Being able to bring this back for a paltry 1 mana is going to make this card much better than it seems. I’m sure I’ll find myself always playing the first one. These fall off quite quickly in multiples as you need to have cards to exile.
Sunmane Pegasus – As a 4 mana 2/3 flyer it would be playable, and we can give it vigilance and lifelink to boot, increasing the power of any auras we’ve attached to it. I like this 4 drop quite a bit.
Transcendent Envoy – This will be a key common in most of the white decks that rely on auras to perform above rate. An enchantment itself, this card will slot into just about all of the white decks and be taken early, often.
Triumphant Surge – This might be worth a main-deck slot, especially with auras powering up creatures as much as I think they might, but if you don’t see targets or the format plays out differently, I can see this being boarded out often or just moving to the sideboard to start.
TLDR WHITE: Aggressive with a strong constellation/aura/devotion theme. It may even be aggressive enough to be worth playing!
-BLUE-
Alirios, Enraptured – This seems like a creative way to get a 3/2 and keep your devotion count up when it dies. If you get to untap the 2/3, it gets to block as well. I’m a fan of this creative design, and I think it will play quite well.
Brine Giant – We finally get to our “Affinity for Enchantments” vanilla creature. I feel like this card will often cost 5 or 6 mana, which is mediocre, but is great if you can cast it for 4 or less. It’s playability rests on your enchantment density.
Callaphe, Beloved of the Sea – This is everything I want in my 3 drops. This will often be a 3 mana 3/3 that gets stronger with each permanent you play and puts a soft shield up on all of your creatures and enchantments, while also contributing 2 to your blue devotion count when it matters. I LOVE this card.
Chain to Memory – This is a bit of a flavor fail. I don’t know many chains that last until the end of the current turn. This card seems like a dud to me.
Deny the Divine – A cancel variant that exiles. Unfortuantely, this doesn’t counter removal spells. This seems like an OK sideboard card, but I wouldn’t start this most of the time.
Eidolon of Philosophy – I like this card as an innocuous 1 devotion enchantment that can be cashed in when you get to the late game. I think I will play this more than expected.
Elite Instructor – A 3 mana 2/2 that loots is going to be great at making your fourth land drop and fueling your escape cards. This will be a premium blue common.
Glimpse of Freedom – Think twice this is not. This seems like a dud to me.
Ichthyomorphosis – blue removal that powers devotion. I’m in!
Medomai’s Prophecy – this is VERY close to a scry 2, draw 2, peek 2 for just 2 mana! So long as you aren’t under pressure, this card will be great. I like this quite a bit!
Memory Drain – 4 mana counterspells are not usually where I want to be. I’m off this.
Naiad of Hidden Coves – This seems like more of a constructed plant, but enough of these may make your mediocre instants worth playing, and a 3 mana 2/3 enchantment creature is probably worth it enough. This may be begrudgingly playable, but I like my 3 mana 2/3s to have better abilities than this.
Nyxborn Seaguard – These enchantment creatures with CC in their casting cost look like they can potentially pull so much weight, contributing to devotion and constellation. As a 2/5 for 4 it’s a D, but these other aspects of this card probably make it a C.
Omen of the Sea – This seems good to me. Instant speed scry 2 draw 1 that you can turn in for another scry 2 later if you don’t need the devotion seems pretty good so long as the enchantment and/or devotion matter.
One with the Stars – This is basically a blue pacifism for 4, but if I’m playing blue I’m willing to pay these taxes. This card seems pretty good.
Riptide Turtle – If you are in the market for defensive 2 drops, this is a pretty good one. This shuts down most ground attackers and I think will see play in most blue decks no matter what.
Sage of Mysteries – I only want this if I have multiple escape cards to fuel with it. Otherwise, this is a brick.
Sea God’s Scorn – The 6 mana bounce 3 is usually a great top end for tempo-based blue decks. There will be times when you want this and time when you don’t, but you generally want this card in a more aggressive deck, because it really underperforms when you’re behind.
Shimmerwing Chimera – This card is GREAT. Unlike the normal templating of this type of card, this one won’t return itself to your hand, which means your free to cast your Omens or trigger your constellation permanents again and again. It’s also a Fighting Drake with the Enchantment card type. This card is sweet.
Shoal Kraken – This is my kind of constellation card. If you trigger this once, it was good enough and each trigger after is gravy.
Sleep of the Dead – This will be a reasonable card in aggressive blue decks and pretty bad otherwise.
Starlit Mantle – I like this design quite a bit. Being able to end step this or counter a removal spell is clutch. I’ll probably always play the first one of these.
Stern Dismissal – Being able to bounce and enchanted creature is the dream here. In aggressive blue decks that want bounce spells, this will be pretty good.
Stinging Lionfish – Blue seems to want you to play cards on your opponents turn to some degree, and I could see this working well with stern dismissal. It’s also an enchantment and has 2 power. A role player in the aggressive blue decks for sure.
Sweet Oblivion – If you get one of these, I think you want to target yourself looking for escape cards more than targeting your opponent, but I’m sure there is a defensive blue deck that wins with this. Please send me the screenshot!
Thirst for Meaning – This seems like one of the best blue commons. There will almost surely be an enchantment to discard, and an instant speed draw three pitch one for 3 mana is very, very good.
Threnody Singer – This will allow you to ambush and double block some very big threats, blowing your opponent out by ruining critical combat steps. This card is very good.
Towering-Wave Mystic – You might be able to fuel your own escape cards with this, but I don’t think this is a way to win. I’m off it in general.
Triton Waverider – A 4 mana 3/3 that has flying part of the time is quite good. A very good common.
Vexing Gull – I love wind drakes, especially when they have flash. Excellent card.
Whirlwind Denial – This seems like a good limited and constructed card. Being able to counter a key spell and maybe a trigger or two seems quite good to me!
Witness of Tomorrows – A 5 mana ¾ flyer that you can use to filter draws is very good. This is one of the better 5 drops you can hope for. It’s also an enchantment!
TLDR BLUE: Midrangey and based around constellation and a small “playing cards on your opponent’s turn” subtheme. I don’t think the playing on your opponents turn theme will matter much, but the cards seem on or above rate.
-BLACK-
Agonizing Remorse – For two mana, this card is pretty good. It’s close enough to thoughtseize that I’m interested.
Aspect of Lamprey – Being a Mind Rot mitigates the potential 2 for 1 risk that comes with running auras, and if you get lifelink on an evasive creature, this can be quite good. I’d want multiple good targets before I main deck this, and I’d be quick to side it out if I see a lot of removal/bounce from my opponent.
Blight-Breath Catoblepas – Even if it costs 6, Flame-Tongue Kavu is still very good. This will commonly give -4/-4 and be one of the best black commons, I’m sure.
Cling to Dust – I’m not sure about this card. 1 mana to cycle and exile a noncreature card, or 1 mana to exile a creature and gain 3 life are both underwhelming, but having the flexibility of either mode and being able to recast it might make it good enough. I’d wager it’s much more of a sideboard card.
Discordant Piper – A 2 mana 2/1 that leaves a 0/1 body seems bad, but there might be auras to attach to the 0/1. I think this will just be an ok creature most of the time.
Drag to the Underworld – This card is bonkers. If you’re black, you will never pass this. 2 mana unconditional removal is absurd.
Elspeth’s Nightmare – If you add up the three parts, this card is borderline playable. I’d start this in the sideboard most of the time, and I don’t know how often I’d bring it in.
Enemy of Enlightenment – Holy moly. If you’re casting this for 6 your opponent’s hand is likely quite small and after this is on the battlefield they won’t be able to hold their instants or flash creatures to ambush you. Plus, it’s a 5/5 flyer. This card is as good as uncommon 6 drops get.
Final Death – Clunky unconditional removal at common is still unconditional removal at common. I’ll always play the first one of these.
Fruit of Tizerus – This looks like the black common build-around for the blue-black deck. Chipping in with flyers and then finishing your opponent off with this seems like something you might be able to do with the blue self-mill cards.
Funeral Rites – This is similar to divination, and fuels your escape cards. I think this will be good in black control decks.
Gray Merchant of Asphodel – This was an absurd common before and will be a very powerful, but less frustrating uncommon.
Grim Physician – This will be pretty good at blocking 2 toughness creatures. I like to play cards like this in aggressive black decks, and leave them out of other decks.
Hateful Eidolon – This is a very good card. Your auras remain vulnerable to instant-speed removal, but this makes it much less likely that you’ll be ruined when your enchanted creature is destroyed.
Inevitable End – This can get out of hand quickly and will almost always lead to your opponent sacrificing the creature it is attached to. Beware, there will be situations where small creatures are sacrificed while an evasive fatty beats you because this wasn’t “real” removal.
Lampad of Death’s Vigil – Without a way to make creature tokens, this is just a way to turn your chump blockers into more meaningful sacrifices. I like that this is a 1/3 and an enchantment. I think there is enough here for it to make most main decks.
Minion’s Return – This will be a blowout when it ambushes a combat that was supposed to be a trade. It also seems good with ETB effect creatures. I like this quite a bit.
Mire Triton – This card is VERY good and will be playable in every black deck.
Mire’s Grasp – Probably the best black common. I’m all about this and will play as many as I can get!
Mogis’s Favor – I can see this working well on some blue flyers, and the self-mill in that color combination makes this look a little better.
Nyxborn Marauder – The enchantment devotion vanilla creature of black. I’m sure these will be surprisingly playable.
Omen of the Dead – A raise dead that comes with devotion and future payout. If I have a creature worth getting back, I’m in for this.
Pharika’s Libation – I’m NOT a fan of edicts in limited. I’m off this.
Pharika’s Spawn – This card is awesome and dripping with value! I just said I don’t like edicts in limited, but I can’t get past the value generated by escaping this more than once.
Rage-Scarred Berserker – This will force a chump-block, but is otherwise just a 5 mana 5/4. You’ll know if you need a 5 drop, but this one is replaceable.
Scavenging Harpy – 3 mana 2 power flyer that exiles meaningful graveyard cards. Sign me up!
Soulreaper of Mogis – This is another card that will just make your chump blocks a bit better if you can’t make tokens or something, but trading your chumps for cards will feel quite good when you need it.
Temple Thief – This evasive 2/2 will probably play quite well I’ll be maindecking these in my aggressive black decks all the time.
Tymaret, Chosen from Death – Excellent black card. Again, you want 10 or so swamps to be able to cast this on turn two, and it’s exile ability is amazing. This is extremely good!
Underworld Charger – If you’re aggressive, this 3 mana 3/3 coupled to a 5 mana 5/5 is very good!
Underworld Dreams – This is a much desired reprint for constructed and not much more. I guess some controlling black decks could win with this and the devotion bonus is nice, but I’m not into this.
Venomous Hierophant – Very good 4 drop! A 4 mana 3/3 deathtouch is good, and the self-milling seems super meaningful in black.
TLDR BLACK: Controlling with good removal. A smattering of auras, constellation, aristocrats, and devotion. This color seems SOLID.
-RED-
Anaz, Hardened in the Forge – This continues the cycle of legendary enchantment creatures that I’ve been very happy with and this does not disappoint. It will often be a 3 mana 3/3 or larger and will make many satyr tokens. This card is a gem and will be picked highly, just like the others.
Arena Trickster – A 4 mana 3/3 is below rate, but if you cast a single spell on your opponent’s turn, this is a 4/4 for 4. How good this is will depend on if you can reliably make it a 4/4. This may end up working surprisingly well with Glimpse of Freedom, even though I don’t feel like that card is great. I think if you end up in the UR instant deck, you’ll play both of these happily.
Aspect of Manticore – This checks a lot of boxes: being an enchantment, triggering heroic, adding to devotion, and being castable on your opponent’s turn. If this were just an instant, I think it would be over-costed, but I think checking our other boxes makes this playable. As with all of our borderline auras we’ve gone over, don’t get blown out by casting into instant speed removal if you can avoid it.
Blood Aspiriant – Another piece of our aristocrats deck. I like that this lets you cash in small creatures or enchantments that have outlived their usefulness. This looks like a very good 2 drop in aggressive red decks.
Careless Celebrant – Any 2 drop that can kill a 4-toughness creature deserves attention. I think this card is great and I’m glad it’s uncommon because it would be OBNOXIOUS at common. Excellent card.
Dreamshaper Shaman – This card seems quite good to me. If you have some tokens or no-longer-useful nonland permanents lying around, you can cash them in for a random nonland permanent from your deck (which is better than a card that is absolutely useless). It’s also a enchantment and a 5/4. I’m a big fan and will probably play this often.
Dreamstalker Manticore – Now this is a payoff for playing on your opponent’s turn. I don’t love 3 mana 4/2’s, but this ability is EXCELLENT. Hugely important in the blue-red deck, and just good in general.
Escape Velocity – I’m not into this card unless a re-castable aura is super meaningful. This just doesn’t seem worth a card to me.
Fateful End – Premium red removal. I love it.
Final Flare – More red removal. You’ll want to make sure you have creatures to sacrifice for this.
Flummoxed Cyclops – a 4 mana 4/4 with reach that sometimes can’t block is still quite playable. I will probably find myself starting this and siding it out often.
Furious Rise – I’m not sure how I feel about this card. It’s probably better than I think it is, I just don’t like that you don’t get value when you cast it. I’m dubious, but can see this thing getting out of hand quickly.
Hero of the Games – This is a very good common. I’ve said more than once I don’t care for 3 mana 3/2’s, but when they have great abilities like this, I’m in.
Heroes of the Revel – I like that this makes a 4/4 and 1/1 and the ability powers them both up. Probably a great top end card for an aggressive “go-wide” style of deck.
Impending Doom – This seems odd to me. I do like an aura that gives +3/+3, but I don’t like the attacks each turn clause on my creature or my opponent’s creature, and I feel like it makes the potential for aura disaster even worse than usual on your own creature. I think this is quite bad unless you are EXTREMELY aggressive. I’m off this.
Incendiary Oracle – The bread and butter aggressive 2 drop for red. Looks like a straight C to me.
Infuriate – When I want combat tricks, I want them cheap and this does the job. That being said, I only ever want one or two combat tricks.
Iroas’s Blessing – I love this. 4 mana to kill a creature and power yours up. This checks many boxes. I don’t like that you can get blown out, but it may be the best red common.
Irreverent Revelers – This would be much better if there were more powerful artifacts in the set, but we’re in enchantment world. Haste isn’t even that great on a 2/2. I think this will be left in the sideboard often.
Nyxborn Brute – Our vanilla red enchantment creature. A 5 mana 7/3 that is an enchantment and increases your red devotion by 2 will probably see some play, but this is an underwhelming 5 drop.
Omen of the Forge – This will be a great, great common. I’ll be drafting and playing as many as I can get.
Oread of the Mountain’s Blaze – Another card that checks a lot of boxes. Good defensive speed, enchantment supertype, and meaningful ability. Sign me up!
Portent of Betrayal – If you can sacrifice the creature you steal, this is great. Red has two ways to sacrifice creatures at common and black has two more at common. Watch out, this might be a format where the threaten effect is pretty good!
Satyr’s Cunning – This is probably a key card for the black/red aristocrats deck, and probably mediocre otherwise since our satyr tokens wont’ be blocking. Know when you want this.
Skophos Maze-Warden – Reasonable creature, and very, very good if you get a Labarynth.
Skophos Warleader – One of the sacrifice outlets for our aristocrats deck. becoming a 5/5 with menace is no joke. I’ll probably want one of these in most of my black/red decks.
Stampede Rider – This card is very, very good. There are two 4 power commons in red and three 3 power commons that are easy to pump. Don’t ignore this one.
Thrill of Possibility – Probably a player in the blue-red instant deck. I’ve never liked that this is card neutral otherwise.
The Triumph of Anax – I can actually see this being quite powerful in a blue-red or white-red deck with lots of flyers. Just a good, aggressive saga.
Underworld Fires – Sideboard card. There are 8 X/1’s at common in the set. Four of them are in green. The other colors each have one. Sideboard this against green decks with lots of X/1’s or red decks making lots of satyr tokens.
Underworld Rage-Hound – I like this card quite a bit. A 2 mana 3/1 that attacks every turn is much more acceptable when it can come back as a 4/2.
Wrap in Flames – Might be ok in aggressive red decks. Probably just sideboard material.
TLDR RED: Aggressive with good removal at common. Usual red.
-GREEN-
The Binding of the Titans – I don’t really like that your opponent get the opportunity to escape their stuff before you get to exile it. I wouldn’t sideboard this. I’d start this if I had some good escape cards to fuel.
Chainweb Aracnir – This card is GREAT. I love spiders, and when I can get a small spider and large spider, stapled to a pair of plummets with variable efficacy, I’m in.
Destiny Spinner – Why is green so good? This almost reads like a rare to me. Thank goodness it doesn’t grant hexproof! I like this card quite a bit and I think it’s going to be making large attacking lands quite often.
Gift of Strength – Reasonable giant growth variant. Playable if you need cards like that.
Hydra’s Growth – This can get absurd quite quickly. The ceiling on this is more than worth the risk of ruin that comes with auras.
Hyrax Tower Scout – a 3 mana 3/3 than untaps a creature that just attacked is quite good. This can also untap our Alirios, Enraptured (for what that’s worth).
Ilysian Caryatid – This card is just good. 2 mana elves are excellent, and this can be even better if you’ve got ferocious turned on.
Inspire Awe – If you are DEEP in some enchantment deck, this card can be a blowout. That being said, your opponents will have quite a few auras and enchantment creatures themselves. I’d start this in the sideboard and look for an opportunity to bring it in when it can do some serious damage.
Klothys’s Design – I am going to lose to this card so much it’s unreal. This is great because it generates a situation where you opponent usually has to block, but also usually cannot do so profitably.
Loathsome Chimera – The value from these common escape creatures really piques my interest. I think this is another good one that will be picked highly.
Moss Viper – I LOVE the 1 mana 1/1 deathtouch. Especially in a land of auras. Sign me up.
Mystic Repeal – This card will play very, very well in this environment. Sign me up.
Nessian Hornbeetle – Another excellent green creature. You can’t go wrong with a 2 mana 2/2 with the potential for growth.
Nessian Wanderer – Defensive speed that helps you hit your land drops. I think you only need to hit once for this to be worth it and every other hit is just gravy.
Nexus Wardens – Speaking of defensive speed! This will block most of the flyers in the format and pad your life total generously. This should be picked highly.
Nylea’s Forerunner – This is the card I want to pair with my Klothys’s Design! Definitely playable without it.
Nulea’s Huntmaster – Reasonable vanilla test results and meaningful ability on a 4 drop. I’ll play these often.
Nyx Herald – Playing this on turn three will result in some absurdly short games. I’m all about this.
Nyxborn Colossus – Probably surprisingly playable if the GGG in the casting cost matters. Also VERY good with Nyx Herald.
Omen of the Hunt – I love that you get to rampant growth at instant speed here. I’ll play this often, I’m sure.
Pheres-Band Brawler – Excellent card. Six mana for a 4/4 that fights on entry is very good.
Plummet – Sideboard excellence.
Relentless Pursuit – Useful for fueling escape or hitting your fourth land drop.
Renata, Called to the Hunt – I don’t think I could say enough good things about this card. Super powerful.
Return to Nature – This is main-deckable in this format. Destroying meaningful enchantments and exiling escape creatures will be quite good. I wouldn’t be surprised If I’m main-decking more than one of these by the end of the format.
Setessan Petitioner – The potential to gain an absurd amount of life here is real. I’d start it most of the time.
Setessan Skirmisher – bread and butter aggressive green 2 drop. Straight C.
Setessan Training – I love that you get the card back and I love that you get trample from this. It is also quite affordable. I’ll play these.
Skola Grovedancer – This will be very good at powering escape cards, and just a bear otherwise.
Voracious Typhon – Very good common. This is both a 4 mana 4/4 and a 7 mana 7/7. The epitome of green.
Warbriar Blessing – This is the fight spell in aura form. I like that you get a toughness boost, but wish you got a power boost. Since green creatures are usually better girth on rate anyway, I’m sure this will be pretty good.
Wolfwillow Haven – Enchantment based ramp that makes an extra blocker later. I like this quite a bit.
TLDR GREEN: Midrangey with above rate creatures and lots of value generating cards.
-GOLD-
Acolyte of Affliction – Signpost green/black uncommon. Value generating 4 drops are what we want here. Great card, especially when we’re getting back a bomb.
Devourer of Memory – Signpost blue/black uncommon. This color combination seems to want to fuel escape cards and this 2 drop will be a beast at it.
Eurtopia the Twice-Favored – Signpost blue/green uncommon. This card is POWERFUL. I love the blue-green ramp into big flyers strategy and this card gets us there!
Hero of the Nyxborn – The white-red signpost uncommon. This is very aggressive, and indicative of the “go-wide” aggressive strategy in red and white.
Mischevious Chimera – This is a pretty good reward for playing at instant speed. The signpost blue-red uncommon is also an aggressive 2 mana 2/2 flyer. I’m in!
Rise to Glory – This card has a very low floor and very high ceiling. You need to have good targets for cards like this and when you don’t they’re just not good enough. That being said, returning your game-breaking fatty to the battlefield will win a LOT of games.
Siona, Captain of the Pyleas – This is very telling of the dense constellation theme in Green and White. This card also seems powerful and digs deep. If you went first, played this on turn 3, and have 4 more auras left in your deck you’re about 66% to hit. You need 6 Auras left in your deck in order to be 81% to hit. So you need a LOT of auras for this to be good (which is why it digs 7 cards). I would be wary of playing this with fewer than 5 GOOD auras. I think this will underperform often.
Slaughter-Priest of Mogis – This is a CLUTCH card for the aristocrats deck and will over-perform in it for the cost of 2 mana.
Staggering Insight – The white-blue signpost uncommon is very indicative of the aura theme in white and plays well with the flyers in blue. This is just an above-rate aura and worth playing.
Warden of the Chained – I’m glad this has 4 power, because that is the theme of red and green. Even when it can’t attack a 3 mana 4/4 defender blocks incredibly well. This card is just good.
LISTEN TO THE PODCAST FOR OUR DEEPER DIVE INTO THE 2 COLOR ARCHETYPES!
-Artifact-
Altar of the Pantheon – Great card if you’re looking to splash, ramp, or increase devotion. If you’re gaining life from this, more power to you!
Bronze Sword – This is an OK turn 1 play, but an equip cost of 3 seems like a lot. I want to have a LOT of evasive or first-strike creatures if this is going to be good. I’m off it in general.
Entrancing Lyre – I love me an icy manipulator and this does a great impression. I don’t think I’d pass this except for the best cards in the set.
Mirror Shield – This is flavorful, but pretty bad. Sideboard it against deathtouch creatures (maybe).
Soul-Guide Lantern – I think this is a good sideboard card against heavy escape decks and quite bad otherwise.
Thaumaturge’s Familiar – I like this card quite a bit because it is flexibly, but it’s probably a D. A 1/3 flyer for 3 that scries 1 and can be played in any deck seems like it exists to make monocolor more possible.
Thundering Chariot – This is quite good. Being able to turn any of your creatures into a 3/3 first strike, trample, haste seems great. I guess the creatures needs at least one power, but this is limited and your creatures probably have some power.
Traveler’s Amulet – A reasonable inclusion if you’re trying to splash.
Wings of Hubris – Better than the sword or shield before it. A thrifty equip cost of 1 makes this actually pretty good, especially in green or red decks where flyers are basically nonexistent.
-LAND-
Field of Ruin – Constructed Plant.
Unknown Shores – I’d only play this in a desperate need to splash.
-TLDR CARD-BY-CARD: The set is chock-full of cards that check a LOT of boxes. Many of your cards have additional value because they are enchantments or have multiple colored mana symbols in their casting cost. I think the cycle of omens is pretty good, and the cycle of vanilla enchantment creatures with multiple colored symbols in their mana costs will be surprisingly playable. Finally, my pick for the best commons in each color are as follows:
WHITE: Revoke Existence
BLUE: Ichthyomorphosis
BLACK: Mire’s Grasp
RED: Iroas’s Blessing
GREEN: Return to Nature
I’m going out on a limb a bit by claiming the disenchant/naturalize variants are the best commons in white and green, but I think they are going to be incredibly well.
If you liked this write up and want more content from Forcing Spike, please subscribe to our podcast on itunes, spotify, google podcasts, stitcher, and other platforms: https://www.buzzsprout.com/219252
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If you’d like to find our streams on Twitch, Chris can be found at: https://www.twitch.tv/nadahipster and my stream can be found here: https://www.twitch.tv/jacetheod
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Thanks for reading! Keep #forcingspike
submitted by jacetheOD to spikes [link] [comments]

Any word on updates to kraken trade engine anytime soon?

I've been fucked before by it, but yesterday was a new low for them in my experience. They really do offer alot of great things which makes me really want to stay. But jesus christ I don't think i can handle it anymore. I entered multiple sell orders, trying both limit and market, over 15-20 minutes and still couldn't get one to go through. It ended up turning a +$150 trade into a -$200 one.
Have they put out any word recently about planned updates or solutions to fix this, or is everyone just expected to deal with it?
Also, any good alternatives open to US citizens offering margin on crypto/fiat pairs?
EDIT: Figured I'd update this in case someone in the future ends up finding this, as of 5 days later I received 15,000 kraken fee credits which can apparently be used towards paying trading fees. So i'll be fee free for a long time. Although i will still probably wait until there is some improvement on their trade engine to do any decent amount of trading there. If they update it anytime relatively soon their compensation will be much appreciated.
submitted by TheMightyDingo to BitcoinMarkets [link] [comments]

Margin trading on Kraken: exactly what does opening and closing a leveraged position do?

Got a question regarding leveraged (margin) trading on Kraken. Suppose the current Bitcoin price is $5000 and I have $2500 on my account. I could just buy 0.5 BTC, but instead I would like to open a long margin position with 3x leverage.
So I do New Order, Intermediate, set Leverage to 3, and I buy 0.5 BTC. What happens now? Is the $2500 reduced from my account balance, and 0.5 BTC added, and the trade remains in my 'Positions' tab? Or is it something else, to reflect that my 0.5 BTC is 'locked' in this margin trade while the position is open?
Then suppose the Bitcoin price goes up by $500. Am I correct in thinking that my (unrealized) profit is now $750, because my position is 0.5 BTC at 3x leverage?
Now suppose at this point I want to close the trade i.e. take profit. From what I understand I have then to do a counter trade, i.e. do a margin trade in the opposite direction. So in this case I margin sell 0.5 BTC (regardless of what leverage) and then what? Am I now left with $3250 and no BTC in my account, and no remaining open positions?
PS. not taking trading fees into account here, obviously the actual numbers would be slightly less. And for simplicity I'm assuming market or limit orders here that are filled at the given example prices.
submitted by Crypto_Joey to Bitcoin [link] [comments]

Good exchange to short BTC for US citizens?

I use Kraken but it has a limit on how much you can margin trade. Is there any other exchange? I am thinking of getting VPN and using bitmex. I have an account on binace. I don't know why I didn't margin trade there.
submitted by diamente1 to Bitcoin [link] [comments]

Kraken Support Number ///////////////////////////{+1(888)-780-0222}////////////////Get Help Now ////////////////////////

Kraken Support Number.US !!!!!!!!!!+1(888)-780-0222 !!!!!!!!!! Get Help Nwow Toll Free [email protected]#$%&

📷
Founded in 2011, Kraken is a cryptocurrency exchange based in San Francisco, California.
Kraken.com has quickly become one of the world’s leading cryptocurrency exchanges and is #1 when it comes to Euro liquidity and volume. Kraken offers Bitcoin (BTC) and Ethereum trading for its users.
While Kraken is the leader amongst cryptocurrency exchanges that deal in Euros, Kraken also trades in other fiat currencies such as United States Dollars, British Pounds, Japanese Yen, and Canadian Dollars.
This platform allows Kraken customers to utilize margin trading, which as an opening fee of 0.01% and a rollover fee of 0.01% per four hours. For users wishing to open an advanced account, extra criteria must be met. If you are a United States citizen, you’ll need to provide your SSN. If you’re a citizen of Germany or Japan, your account will require additional ID authentication.
Given that the exchange is so popular, it’s only natural that users want to know how to contact Kraken’s customer service team.
Like other exchanges, Kraken has seen a recent surge in new users, which has left their customer support struggling to keep up with increased user inquiries.
As of April 6, 2018, Kraken users can contact the customer support team by submitting a request, using Twitter, or referencing the Kraken support database or frequently asked questions (FAQ) page.
Submit a Request
Users who wish to contact Kraken can submit a request here.
Users select from a list of types of issues, which include the following:
Once selecting an issue type, users have to fill out a number of fields.
For example, for login issues, users have to submit the following:
  1. Their email address
  2. Subject
  3. Explanation of the problem
  4. Kraken account ID or email of the account that the user can’t access
  5. Reason for lost access (Lost Two-factor Authentication – 2FA – Device/Forgot 2FA Password, Can’t Reset Password, Locked Account Accidentally, Unsure)
  6. Approximate date of last successful login
  7. Approximate Kraken account balances
  8. Whether the Kraken account is an individual or business account
  9. CAPTCHA anti-spam box
submitted by Crafty-Builder to u/Crafty-Builder [link] [comments]

Kraken 28 day funding policy questions

Ok, so today I had my position liquidated on Kraken, after chatting with customer support they informed me I had surpassed the 28 day funding limit on the position. I had traded margin Kraken a lot a year or two ago and never ran into a position that .I held this long. Im a bit shocked because I never remember seeing that anywhere on their website when I made my account in 2017, and They gave me no warning whatsoever. How does the community regard this practice? In the support menu the do explain this process, but since I have been trading on there for years and never encountered this issue, I don't know if it was always a policy, or if it was adopted later and snuck into the support page. I am obviously upset abut the loss but am curious if this is a standard for all US margin platforms, or if is otherwise nefarious. If the policy was slipped into effect after my account creation in 2017, I feel they should have notified customers, or at the very least provide an available funding metric and a time clock for funding for US residents. Please share your thoughts, ill be the first one to call myself an idiot for not looking at the policies more frequently, but it is still really fucked up.
submitted by zlomsocz to CryptoCurrency [link] [comments]

Kraken Support Number.US !!!!!!!!!!+1(888)-780-0222 !!!!!!!!!! Get Help Nwow Toll Free [email protected]#$%^&

Founded in 2011, Kraken is a cryptocurrency exchange based in San Francisco, California.
Kraken.com has quickly become one of the world’s leading cryptocurrency exchanges and is #1 when it comes to Euro liquidity and volume. Kraken offers Bitcoin (BTC) and Ethereum trading for its users.
While Kraken is the leader amongst cryptocurrency exchanges that deal in Euros, Kraken also trades in other fiat currencies such as United States Dollars, British Pounds, Japanese Yen, and Canadian Dollars.
This platform allows Kraken customers to utilize margin trading, which as an opening fee of 0.01% and a rollover fee of 0.01% per four hours. For users wishing to open an advanced account, extra criteria must be met. If you are a United States citizen, you’ll need to provide your SSN. If you’re a citizen of Germany or Japan, your account will require additional ID authentication.
Given that the exchange is so popular, it’s only natural that users want to know how to contact Kraken’s customer service team.
Like other exchanges, Kraken has seen a recent surge in new users, which has left their customer support struggling to keep up with increased user inquiries.
As of April 6, 2018, Kraken users can contact the customer support team by submitting a request, using Twitter, or referencing the Kraken support database or frequently asked questions (FAQ) page.

Submit a Request

Users who wish to contact Kraken can submit a request here.
Users select from a list of types of issues, which include the following:

Once selecting an issue type, users have to fill out a number of fields.
For example, for login issues, users have to submit the following:

  1. Their email address
  2. Subject
  3. Explanation of the problem
  4. Kraken account ID or email of the account that the user can’t access
  5. Reason for lost access (Lost Two-factor Authentication – 2FA – Device/Forgot 2FA Password, Can’t Reset Password, Locked Account Accidentally, Unsure)
  6. Approximate date of last successful login
  7. Approximate Kraken account balances
  8. Whether the Kraken account is an individual or business account
  9. CAPTCHA anti-spam box
submitted by UnitedLoss to u/UnitedLoss [link] [comments]

Whalepool - Bitcoin Volume Validator

Whalepool has created and released an open-source tool for analysing volume on exchanges and to sniff out fake volume. See:
From the GitHub repository:
Theory
Every trade execution by law of Central Limit Order Book logic has both a "maker" and a "taker" side from orders created.
Every "maker" order has an event pushed to the "OrderBook" websocket stream.
The API documentation in all cases of exchanges used indicates real-time pushing of updated data (we did not use streams where there was indication of 1000ms or so delays).
So the methodology used throughout is to programmatically watch: - The order book best bid/offer - The raw trade feed
Then look for trades which occur inbetween the bid/ask.
This would indicate a trade took place which no one else was able to execute because the trade never appeared on the order book for anyone to be able to see, to then take.
It is known that some exchanges are just not good at reporting the orderbook data and trade data in synch, or they do not provide detailed enough information of event timestamp/id to be able to resolve suspicious data.
The scripts here compute both Fake Trades Count vs Legit Trades Count, as well as Fake Volume vs. Legit Volume.
Feel free to request an exchange you use to be analysed using our methodology and we'll be happy to post it along with results.
Some results (also from the GitHub repository):
Exchange Volume executed between the spread (_o_) ? Notes
Binance 30% Approx 30% of volume executes between the spread
Coinbase 2-3% Approx 2-3% of volume executes between the spread
Bitstamp <1% Tested over a 12h period
FTX <1% within margin of error for latency issues
Kraken 0% PERFECT - Tested and no fake volume identified
Bitfinex - Exchange has hidden orders so test is non applicable
"Bilaxy" YES Totally fake. See video
submitted by dnivi3 to BitcoinMarkets [link] [comments]

Simple Margin Trading Question (fees)

Hey, I feel really dumb for not getting this because its probably something really simple.
I've been trading since summer, never got really into it though. I've looked at margin trading on kraken, however I don't fully understand how it works.
https://www.kraken.com/help/fees
https://support.kraken.com/hc/en-us/articles/206161568-What-are-the-fees-for-margin-trading-
This is the information regarding fees on their site. What I'm wondering is, say I have $1000 in that account. If I use 5:1 leverage and buy $5000 worth of bitcoin, do I get the .26% fee on the $1000 or on the $5000? I'm assuming it would be on the $5000, no?
I asked their support and they told me it was only on the $1000. I've just been trading with $1000 out of my account, if they only fee the original amount -- if I wanted to trade $1000 sized positions, I would just do $200 5:1 for a fraction of the fees?
I'm just confused and tried to understand on my own but I just give up at this point lol
submitted by Exsineribus to BitcoinMarkets [link] [comments]

Things I learned with my failed legendary location rush attempt

It's not always success and glory, like it was in previous peasant militia run.
I went with poachers JHUZTYVSZW seed, triple determined. I found another triple determined through seed mining, but map was nowhere near as good. Poachers are good because you already start with 3 good archers, and those are the hardest things to recruit. Also scouting camp composition ability is great, and a little bit of move speed helps. I went for 6 archers, 5 melee, 1 shieldbro. No bannerbro. Very similar to my peasant militia setup. I know seed extremely well this was my second run on that seed, I know where the camp locations are in the beginning, I know generally quite well where the zones are for them to spawn etc.
Grind is overall great, progression speed is all right. I can take almost any fight really early, so I don’t have to skip camps that i find. Limited loot carry capacity hurts. You can recruit extra trash just to carry stuff in their inventory, but it lowers your speed on the map. Anyway builds you find below are great at normal fights, they let me down in monolith. I don’t know if it’s lack of resolve bro, or bad rng rolls, but even around 50 resolve wasn’t enough to just hang there. I don’t think it’s feasible to have resolve potions in those timings I go for, neither crafted armor resolve attachments are feasible. So for the next run I’ll try to solve the resolve issues with my builds..Yeah nimble i'm looking at you... nimble is amazing everywhere but monolith :(. I left kraken for last because I know it’s a nightmare to do with 12 bros, where 6 are low. matack archers, and 1 is low m.attack shieldbro. But I think I’ve figured out how to do kraken in good time very very safely even on water, so stay tuned for my next run :).
Anyway everything I said in previous guides stands true. Here is a little journal on my progression that I wrote along, here are the builds and some comments. You can see the strategy I use in the vids (i wanted to add commentary, i finished run almost two weeks ago, but i didn't find time). My mistake is focusing on doing well in normal fights, but legendary fights are the problem. So in my next run I’ll downgrade my general combat capabilities in favor of legendary fights. I want to do it all under 60 days. I went veteran economy and medium funds, but I guess that’s for pussies, I’m gonna upgrade it to the max next time around.

ShieldBruh

I utilize footwork on my all frontliners for abusing AI in endless kiting.
Here is the build
Max m.def, stamina. Some resolve and hp. Sadly no end pic, cause ehm reasons :). But you can see progression in videos.

Frontline

Will look wierd to most. It performs as expected. Gonna switch few thing around for better monolith next time.
Here is the build
Max mdef, m.attack, some stamina, hp, sprinkle of resolve.
Footwork for endless kiting. Polearm for swinging for 5 and stamina economy. Swinging for 5 increases dps, you can move two tiles and swing. Once and swing twice with berserk. Swing 2h, move, and swing polearm. Again might look weird, but watch some fights how it performs.

Archer

Basically unchanged, it's just amazing, grows in power every level. Will carry all standard fights.
Here is the build
Some took colossus some took recover, depends on hp rolls. I don't think i'll make any changes here for my next run. Maybe swap 1 perk.
On lvl up, r. attack, m. attack if roll is good, and hp/stamina. I had good archers, which makes polearm attacks unnecessary, throwing stuff is better. But relying on throwing weapons for dps is problematic because of ammunition. We're on the clock so i still use melee often, i don't have luxury of returning to the towns often.

Vids

I tried to record interesting fights, and record cca every 10 days, so progression of lvls and equipment would be seen.
Playlist: https://www.youtube.com/playlist?list=PLcfAhYWhbk8H4YU3il7lX3tHS1-DfD5aa
Interesting ones are: day 7 undead camp with ud hero, chosen ones where they get easier with levels, but doable early first on day 23 , goblin city when they start routing after 5 turns, also on green terrain.

Here are notes as i played the run:

Day 1: Rush town with hunter's cabin. Restart until you get at least 1 good ranged bro. I got me one hunter on the second try. No contracts until some frontline is hired, and then only contract for thugs.
Day 2: Rushing golden goose to the south. Got some frontline but only beast and fetch contracts on the way. Got ambition to get us to 12 men.
Day 3: Got to the city, no ambushed trade routes :(, sold everything 4.1 gold. Accept a contract then fill up frontline with trash !. Another decent hunter, weak caravan hand, that hopefully survives to lvl 6 for an event and some other meat to the front. Ambition complete, and finally first battle.
Day 4: 6 batles. 3 dead, 1 downed 2 times. Only 1 contract. Run out of ammo, made it to the harbor city. Sold stuff around 4.2k before recruiting. Contemplaiting camping for a while to fullfill 2k gold ambition, yeah probably right call.
Day 5: Don't fight wolfriders early on. "It's just 4 of them, i'll be carefull".. One dead and a lot of hp + tools in the drain, also injuries. Wasn't worse by sheer luck.
Day 6: Got a whip. Leaders and gheists are on the menu boys!. Gonna go swing by kraken location to pick up the quest.
Day 11: I want to farm barb throwing weapons. To farm them i need lvls and better bows. Sometimes those barb camps come with chosens, to fight those i need barb throwing weapons. Why do i need to farm barb throwing weapons? To farm orcs ofc. Why orcs? Cause they usually have plenty of big camps with warlords called sea of tents, that give a lot of xp and loot.
Day 11: So after i recorded a fight with necro and zombies, i had another, samish one. Except few more zombies. Anyway one of my frontliners went fleeing because "oouueee" sounds or smth.. i guess. That lead to a bit of collapse because i don't have underdog yet. Two bros died, one of them caravan hand that was almost 6 lvl. And then he came from the dead with that shitty undead grin on his face just to taunt me... Bastard. He was there for all 24 battles RIP.
Day 12: Got myself decent hedge knight with sure footing. Rolled an ambition, i have to visit every town (or get friendly with one which is even worse time wise), so that's a little time waster. I need ambitions to raise renown, to get the noble contract ambition. Not for noble contracts, but to start rolling for undead/goblin ambitions which are crucial to the run and you can't get those until you have noble contracts.
Day 13: Another one bites the dust. Running 11 men, one of witch could be ok but has dastard trait, so far i have no brave bros. Who am i kidding he's gonna die before i get rid of dastard anyway found named 330/28 armor guarded by 15 thralls, ezy.
Day 15: Trying to progress visiting all cities ambition while farming goblins in the south. Hit a rough patch some deaths, low hp, low resources, injuries. Missing good % hits. At least i got spiked impaler csbow it rarely drops, because you kill overseers in melee, it's a slight upgrade from a shortbow dps :). I spent everything on recruits, except 3 whips i bought, following logic that i can sort of win with what i have. And frontliners.. i want foowork, i want underdog, i want nimble, but which is more valuable, in what order do i get them? I guess underdog is least important, i tend to get surrounded by lesser dangers, and if i do it's almost exclusively just +5 to hit.
Day 16: I keep getting marginally better archers. I fire one and hire another, he gets to like level 4. Then i hire even better one, 3 star hunter this time. I keep getting a lot of thiefs which is lucky, even 10-12 base m.def but no stars, i still don't have essential shieldbro for monolith.
Day 18: Interesting 4necrosavants + auxilury fight, i didn't even lose a dog here, and got two named shields in the loot. I previously played this seed and this must be randomly generated raid location. One shield is even better than the kraken crafted one in terms of m. def.
Day 19: Sold full stack of loot 17k worth. I increase my capacity to carry by having some cheap guys in reserve to carry more loot. Anyway i spent it all on recruits, there is no other way around it, you buy almost all of them, so they can refresh. The plan is to spend some time in the north fighting and trying to buy me some good shieldbro from the 2citadels and a keep up north. Well i lied i also bought 1 war bow, more like a guilty pleasure than necessity. Ambition to visit cities is done.
Day 22: Another selling loot recruiting session finished, no suitable bros. Have an ambition for a sargent perk guy, usually i have one trashy bro ready with perk point just for that. But i don't have him this time. I recruited lvl 3 retired soldier and gave him sparring session in training hall, hopefully he'll be lvl 4 soon. Other option was to use my archer emergency replacement who needs like 100xp to next level, and waste him by putting rally troops perk on him. Archers may die to some shitty rng so i decided to play it safe and keep him. Another trip to the port north, to get south to farm and recruit some more, if i don't have a shield bro by day 30, i guess it's gg.
Day 25: First post noble contracts ambition roll. No undead, goblin, or orc one in the pool. Took the cart one. I took bags and belts on my archer on lvl 6 just so i can carry more loot, so i get more money, so i can gamble it away recruiting. And all i want at this point, is the same thing i wanted from the beginning one bro with base m.def around 10+ with three stars. And hopefully enough stamina to wear armor and spam indom adrenaline recovery.
Day 26: We got an adequate shield bro. Base m.def 7, 3 stars militia guy. He's not good, but he'll do. The thing is i've been recruiting all game long, and basically almost any background can be good shield bro. There are 3 traits, tiny, paranoid, footwork, that each give +5 m. def. So any of those two and you have 10 base, everything in excess of it is just a bonus. And you need 3 stars. One last requirement is to have enough stamina. You don't need stars you just need not to be gimped, like retired soldier, or swordmaster that gets old trait to further diminish him.
Day 28: Risky fight with necrosavants, cost me couple of dogs for expensive loot. Made a mistake at the end, almost lost an archer. I guess that's why i put so much hp on my archers. Cause i suck. But otherwise unelss disaster happens, it's on a good track. I will no longer spent money on recruits, so my equipment will go up, making it all even safer. Need bows, need more barb throwing weapons. Need good body armor x 12 for kraken. X6 for goblin city. Need more weapons, especially polearms. Grind grind grind, but alteast no more rng frustration at recruitment part of the run.
Day 37: A lot of farming mobs, no undead ambition, got the goblin one. In the process of finding goblins i was attacked by 4 lindwurms and goblin camp got in the battle also. That was a weird one. Didn't get lindwurm blood for the acid flask on kraken, i doubt i'll encounter any more lindwurms, finding one stack is rare enough.
Day 38: Sold a lot of stuff got 32k gold. But no tools and ammo in the south, and i still need to find 1 goblin camp for ambition. Bad RNG, usually there are plenty of them in the south on this seed. This is just going to cost me like +3 days in total.
Day 39: One bro got a drunken trait by an event. I guess i'll have to keep spare equipment just for him now. Finished goblin ambition. Now i have orc ambition.
Day 42: Made it to northern keeps again. Spent a lot of doe. And ironically there is Fletcher in one keep. 3 Hvy csbows no war bows, he always had those, and when i got the cash, he doesn't. This game...
Day 47: Finally undead ambition. Also after visiting orc peninsula, around half way i was out of ammunition, so i fought like 7 battles without using a single arrow, including sea of tents.
Day 49: Undead ambition almost done!. Time to start tying up loose ends. Iljork barb - > Iljork -> Witch hut. Than map wise it would be goblin city -> Kraken -> Mill -> Monolith.
Day 55: Made it to the g. city. They routed after 5 turns. It's always sad that there no better loot in the g city.
Day 60: Well it's a good time, resolve failed me. I feel like farming orc camps slows me down, a lot of swamp, i wonder if it's even worth it. And i need better builds next time.
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